Change components to use timer component (#2426)

* Change components to use timer component

* Fix old usages of tokens
This commit is contained in:
DrSmugleaf
2020-10-30 05:02:49 +01:00
committed by GitHub
parent c86c378198
commit 37e97ca89f
24 changed files with 59 additions and 35 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
@@ -225,7 +226,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
}
_canHelp = false;
Timer.Spawn((int) _helpInterval * 1000, () => _canHelp = true);
Owner.SpawnTimer((int) _helpInterval * 1000, () => _canHelp = true);
KnockdownTimer -= _helpKnockdownRemove;