Change components to use timer component (#2426)

* Change components to use timer component

* Fix old usages of tokens
This commit is contained in:
DrSmugleaf
2020-10-30 05:02:49 +01:00
committed by GitHub
parent c86c378198
commit 37e97ca89f
24 changed files with 59 additions and 35 deletions

View File

@@ -8,6 +8,7 @@ using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
@@ -107,7 +108,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
int animLayer = sprite.AddLayerWithState("flashing");
_flashing = true;
Timer.Spawn(400, () =>
Owner.SpawnTimer(400, () =>
{
sprite.RemoveLayer(animLayer);
_flashing = false;