Change components to use timer component (#2426)

* Change components to use timer component

* Fix old usages of tokens
This commit is contained in:
DrSmugleaf
2020-10-30 05:02:49 +01:00
committed by GitHub
parent c86c378198
commit 37e97ca89f
24 changed files with 59 additions and 35 deletions

View File

@@ -7,6 +7,7 @@ using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -117,7 +118,7 @@ namespace Content.Server.GameObjects.Components.Stack
if (stack.AvailableSpace == 0)
{
Timer.Spawn(300, () => popupPos.PopupMessage(eventArgs.User, "Stack is now full."));
Owner.SpawnTimer(300, () => popupPos.PopupMessage(eventArgs.User, "Stack is now full."));
}
return true;