Change components to use timer component (#2426)

* Change components to use timer component

* Fix old usages of tokens
This commit is contained in:
DrSmugleaf
2020-10-30 05:02:49 +01:00
committed by GitHub
parent c86c378198
commit 37e97ca89f
24 changed files with 59 additions and 35 deletions

View File

@@ -3,6 +3,7 @@ using Content.Shared.Damage;
using Content.Shared.Physics;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
@@ -94,7 +95,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundHitWall, user.Transform.Coordinates.Offset(offset));
}
Timer.Spawn((int) _deathTime.TotalMilliseconds, () =>
Owner.SpawnTimer((int) _deathTime.TotalMilliseconds, () =>
{
if (!Owner.Deleted)
{