Change components to use timer component (#2426)
* Change components to use timer component * Fix old usages of tokens
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@@ -6,6 +6,7 @@ using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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@@ -58,7 +59,7 @@ namespace Content.Server.GameObjects.Components.Portal
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if (_aliveTime > 0)
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{
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Timer.Spawn(TimeSpan.FromSeconds(_aliveTime), () => Owner.Delete());
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Owner.SpawnTimer(TimeSpan.FromSeconds(_aliveTime), () => Owner.Delete());
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}
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}
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@@ -138,7 +139,7 @@ namespace Content.Server.GameObjects.Components.Portal
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otherPortal.TryChangeState(PortalState.RecentlyTeleported);
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Timer.Spawn(TimeSpan.FromSeconds(_overallPortalCooldown), () =>
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Owner.SpawnTimer(TimeSpan.FromSeconds(_overallPortalCooldown), () =>
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{
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_onCooldown = false;
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TryChangeState(PortalState.Pending);
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@@ -168,7 +169,7 @@ namespace Content.Server.GameObjects.Components.Portal
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// To stop spam teleporting. Could potentially look at adding a timer to flush this from the portal
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ImmuneEntities.Add(entity);
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_connectingTeleporter.GetComponent<PortalComponent>().ImmuneEntities.Add(entity);
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Timer.Spawn(TimeSpan.FromSeconds(_individualPortalCooldown), () => ReleaseCooldown(entity));
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Owner.SpawnTimer(TimeSpan.FromSeconds(_individualPortalCooldown), () => ReleaseCooldown(entity));
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StartCooldown();
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}
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