Change components to use timer component (#2426)

* Change components to use timer component

* Fix old usages of tokens
This commit is contained in:
DrSmugleaf
2020-10-30 05:02:49 +01:00
committed by GitHub
parent c86c378198
commit 37e97ca89f
24 changed files with 59 additions and 35 deletions

View File

@@ -6,6 +6,7 @@ using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
@@ -58,7 +59,7 @@ namespace Content.Server.GameObjects.Components.Portal
if (_aliveTime > 0)
{
Timer.Spawn(TimeSpan.FromSeconds(_aliveTime), () => Owner.Delete());
Owner.SpawnTimer(TimeSpan.FromSeconds(_aliveTime), () => Owner.Delete());
}
}
@@ -138,7 +139,7 @@ namespace Content.Server.GameObjects.Components.Portal
otherPortal.TryChangeState(PortalState.RecentlyTeleported);
Timer.Spawn(TimeSpan.FromSeconds(_overallPortalCooldown), () =>
Owner.SpawnTimer(TimeSpan.FromSeconds(_overallPortalCooldown), () =>
{
_onCooldown = false;
TryChangeState(PortalState.Pending);
@@ -168,7 +169,7 @@ namespace Content.Server.GameObjects.Components.Portal
// To stop spam teleporting. Could potentially look at adding a timer to flush this from the portal
ImmuneEntities.Add(entity);
_connectingTeleporter.GetComponent<PortalComponent>().ImmuneEntities.Add(entity);
Timer.Spawn(TimeSpan.FromSeconds(_individualPortalCooldown), () => ReleaseCooldown(entity));
Owner.SpawnTimer(TimeSpan.FromSeconds(_individualPortalCooldown), () => ReleaseCooldown(entity));
StartCooldown();
}