Change components to use timer component (#2426)
* Change components to use timer component * Fix old usages of tokens
This commit is contained in:
@@ -9,6 +9,7 @@ using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Timers;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -135,7 +136,7 @@ namespace Content.Server.GameObjects.Components.Mobs
|
||||
else
|
||||
{
|
||||
var spawnPosition = Owner.Transform.Coordinates;
|
||||
Timer.Spawn(0, () =>
|
||||
Owner.SpawnTimer(0, () =>
|
||||
{
|
||||
// Async this so that we don't throw if the grid we're on is being deleted.
|
||||
var mapMan = IoCManager.Resolve<IMapManager>();
|
||||
|
||||
Reference in New Issue
Block a user