Change components to use timer component (#2426)

* Change components to use timer component

* Fix old usages of tokens
This commit is contained in:
DrSmugleaf
2020-10-30 05:02:49 +01:00
committed by GitHub
parent c86c378198
commit 37e97ca89f
24 changed files with 59 additions and 35 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Timers;
@@ -67,7 +68,7 @@ namespace Content.Server.GameObjects.Components.GUI
switch (message)
{
case ContainerContentsModifiedMessage contentsModified:
Timer.Spawn(0, DropIdAndPocketsIfWeNoLongerHaveAUniform);
Owner.SpawnTimer(0, DropIdAndPocketsIfWeNoLongerHaveAUniform);
break;
}
}