Change components to use timer component (#2426)

* Change components to use timer component

* Fix old usages of tokens
This commit is contained in:
DrSmugleaf
2020-10-30 05:02:49 +01:00
committed by GitHub
parent c86c378198
commit 37e97ca89f
24 changed files with 59 additions and 35 deletions

View File

@@ -13,6 +13,7 @@ using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
@@ -310,7 +311,7 @@ namespace Content.Server.GameObjects.Components.Doors
PowerWiresPulsed = true;
_powerWiresPulsedTimerCancel.Cancel();
_powerWiresPulsedTimerCancel = new CancellationTokenSource();
Timer.Spawn(PowerWiresTimeout,
Owner.SpawnTimer(PowerWiresTimeout,
() => PowerWiresPulsed = false,
_powerWiresPulsedTimerCancel.Token);
break;