Change components to use timer component (#2426)

* Change components to use timer component

* Fix old usages of tokens
This commit is contained in:
DrSmugleaf
2020-10-30 05:02:49 +01:00
committed by GitHub
parent c86c378198
commit 37e97ca89f
24 changed files with 59 additions and 35 deletions

View File

@@ -16,6 +16,7 @@ using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
@@ -205,7 +206,7 @@ namespace Content.Server.GameObjects.Components.Atmos
Owner.PopupMessage(Loc.GetString("You stop, drop, and roll!"));
stunnable.Paralyze(2f);
Timer.Spawn(2000, () =>
Owner.SpawnTimer(2000, () =>
{
_resisting = false;
FireStacks -= 2f;