Change components to use timer component (#2426)

* Change components to use timer component

* Fix old usages of tokens
This commit is contained in:
DrSmugleaf
2020-10-30 05:02:49 +01:00
committed by GitHub
parent c86c378198
commit 37e97ca89f
24 changed files with 59 additions and 35 deletions

View File

@@ -5,6 +5,7 @@ using Content.Shared.GameObjects.Components.Sound;
using Content.Shared.Physics;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Random;
@@ -53,7 +54,7 @@ namespace Content.Client.GameObjects.Components.Sound
{
if (!schedule.Play) return;
Timer.Spawn((int) schedule.Delay + (_random.Next((int) schedule.RandomDelay)),() =>
Owner.SpawnTimer((int) schedule.Delay + (_random.Next((int) schedule.RandomDelay)),() =>
{
if (!schedule.Play) return; // We make sure this hasn't changed.
if (_audioSystem == null) _audioSystem = EntitySystem.Get<AudioSystem>();