Change components to use timer component (#2426)

* Change components to use timer component

* Fix old usages of tokens
This commit is contained in:
DrSmugleaf
2020-10-30 05:02:49 +01:00
committed by GitHub
parent c86c378198
commit 37e97ca89f
24 changed files with 59 additions and 35 deletions

View File

@@ -7,6 +7,7 @@ using Content.Shared.Physics;
using Robust.Client.Audio.Midi;
using Robust.Shared.Audio.Midi;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
@@ -173,7 +174,7 @@ namespace Content.Client.GameObjects.Components.Instruments
var renderer = _renderer;
// We dispose of the synth two seconds from now to allow the last notes to stop from playing.
Timer.Spawn(2000, () => { renderer?.Dispose(); });
Owner.SpawnTimer(2000, () => { renderer?.Dispose(); });
_renderer = null;
_midiEventBuffer.Clear();