Species Component (#130)
* Fix this fug oksure Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component * More rebase fixes * test * Pre future rebase * Please * Lol * Lol2 * SHADERS * Update Engine * yml file * Fix an initialization issue, injects dependencies * Fix error in loading shaders * Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity * Fixes just about everytrhing * Address PJB's comments * geeze * Make overlays work in worldspace instead of screen space and not cover user interfaces * update submodule
This commit is contained in:
committed by
Pieter-Jan Briers
parent
b8becf4a56
commit
37df61113e
@@ -1,4 +1,5 @@
|
||||
using SS14.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects;
|
||||
using SS14.Server.GameObjects.EntitySystems;
|
||||
using SS14.Shared.Audio;
|
||||
using SS14.Shared.GameObjects.EntitySystemMessages;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
@@ -9,6 +10,7 @@ using SS14.Shared.IoC;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Physics;
|
||||
using SS14.Shared.Serialization;
|
||||
using System;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
|
||||
@@ -18,7 +20,16 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
|
||||
private const float MaxLength = 20;
|
||||
public override string Name => "HitscanWeapon";
|
||||
|
||||
private const string SpriteName = "Objects/laser.png";
|
||||
string Spritename = "Objects/laser.png";
|
||||
int Damage = 10;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref Spritename, "sprite", "Objects/laser.png");
|
||||
serializer.DataField(ref Damage, "damage", 10);
|
||||
}
|
||||
|
||||
protected override void Fire(IEntity user, GridLocalCoordinates clicklocation)
|
||||
{
|
||||
@@ -37,7 +48,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
|
||||
{
|
||||
if (ray.HitEntity != null && ray.HitEntity.TryGetComponent(out DamageableComponent damage))
|
||||
{
|
||||
damage.TakeDamage(DamageType.Heat, 10);
|
||||
damage.TakeDamage(DamageType.Heat, Damage);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,7 +59,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
|
||||
var offset = angle.ToVec() * dist / 2;
|
||||
var message = new EffectSystemMessage
|
||||
{
|
||||
EffectSprite = SpriteName,
|
||||
EffectSprite = Spritename,
|
||||
Born = time,
|
||||
DeathTime = time + TimeSpan.FromSeconds(1),
|
||||
Size = new Vector2(dist, 1f),
|
||||
|
||||
Reference in New Issue
Block a user