Species Component (#130)
* Fix this fug oksure Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component * More rebase fixes * test * Pre future rebase * Please * Lol * Lol2 * SHADERS * Update Engine * yml file * Fix an initialization issue, injects dependencies * Fix error in loading shaders * Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity * Fixes just about everytrhing * Address PJB's comments * geeze * Make overlays work in worldspace instead of screen space and not cover user interfaces * update submodule
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committed by
Pieter-Jan Briers
parent
b8becf4a56
commit
37df61113e
@@ -115,6 +115,7 @@ namespace Content.Server
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factory.RegisterIgnore("ConstructionGhost");
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factory.Register<MindComponent>();
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factory.Register<SpeciesComponent>();
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IoCManager.Register<ISharedNotifyManager, ServerNotifyManager>();
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IoCManager.Register<IServerNotifyManager, ServerNotifyManager>();
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