Species Component (#130)
* Fix this fug oksure Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component * More rebase fixes * test * Pre future rebase * Please * Lol * Lol2 * SHADERS * Update Engine * yml file * Fix an initialization issue, injects dependencies * Fix error in loading shaders * Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity * Fixes just about everytrhing * Address PJB's comments * geeze * Make overlays work in worldspace instead of screen space and not cover user interfaces * update submodule
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committed by
Pieter-Jan Briers
parent
b8becf4a56
commit
37df61113e
21
Content.Client/GameObjects/Components/Mobs/ICharacterUI.cs
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21
Content.Client/GameObjects/Components/Mobs/ICharacterUI.cs
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using Content.Client.GameObjects.Components.Actor;
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using SS14.Client.UserInterface;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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/// <summary>
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/// An interface which is gathered to assemble the character window from multiple components
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/// </summary>
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public interface ICharacterUI
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{
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/// <summary>
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/// The godot control which holds the character user interface to be included in the window
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/// </summary>
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Control Scene { get; }
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/// <summary>
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/// The order it will appear in the character UI, higher is lower
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/// </summary>
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UIPriority Priority { get; }
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}
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}
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