Syringe doafter based on Syringe contents (#25890)

Syringe delay based on amount in syringe

Co-authored-by: Plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-03-13 02:35:48 -07:00
committed by GitHub
parent 471dfed445
commit 37cd12524e

View File

@@ -128,9 +128,21 @@ public sealed class InjectorSystem : SharedInjectorSystem
return;
var actualDelay = MathHelper.Max(injector.Comp.Delay, TimeSpan.FromSeconds(1));
float amountToInject;
if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
{
// additional delay is based on actual volume left to draw in syringe when smaller than transfer amount
amountToInject = Math.Min(injector.Comp.TransferAmount.Float(), (solution.MaxVolume - solution.Volume).Float());
}
else
{
// additional delay is based on actual volume left to inject in syringe when smaller than transfer amount
amountToInject = Math.Min(injector.Comp.TransferAmount.Float(), solution.Volume.Float());
}
// Injections take 0.5 seconds longer per 5u of possible space/content
actualDelay += TimeSpan.FromSeconds(amountToInject / 10);
// Injections take 0.5 seconds longer per additional 5u
actualDelay += TimeSpan.FromSeconds(injector.Comp.TransferAmount.Float() / injector.Comp.Delay.TotalSeconds - 0.5f);
var isTarget = user != target;