ECS vapors (#4308)

* ECS vapors

* tweak

* Reviews

* man my git must be laggin is yours laggin
This commit is contained in:
metalgearsloth
2021-07-21 22:26:09 +10:00
committed by GitHub
parent d34f1d4b54
commit 3775d329bd
3 changed files with 127 additions and 127 deletions

View File

@@ -1,131 +1,24 @@
using System.Linq;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Chemistry.Solution;
using Content.Shared.Physics;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Vapor;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components
{
[RegisterComponent]
class VaporComponent : SharedVaporComponent, IStartCollide
internal sealed class VaporComponent : SharedVaporComponent
{
public const float ReactTime = 0.125f;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[ViewVariables]
[DataField("transferAmount")]
private ReagentUnit _transferAmount = ReagentUnit.New(0.5);
internal ReagentUnit TransferAmount = ReagentUnit.New(0.5);
private bool _reached;
private float _reactTimer;
private float _timer;
private EntityCoordinates _target;
private bool _running;
private float _aliveTime;
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn(out SolutionContainerComponent _);
}
public void Start(Vector2 dir, float speed, EntityCoordinates target, float aliveTime)
{
_running = true;
_target = target;
_aliveTime = aliveTime;
// Set Move
if (Owner.TryGetComponent(out PhysicsComponent? physics))
{
physics.BodyStatus = BodyStatus.InAir;
physics.ApplyLinearImpulse(dir * speed);
}
}
public void Update(float frameTime)
{
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
return;
if (!_running)
return;
_timer += frameTime;
_reactTimer += frameTime;
if (_reactTimer >= ReactTime && Owner.Transform.GridID.IsValid())
{
_reactTimer = 0;
var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
var tile = mapGrid.GetTileRef(Owner.Transform.Coordinates.ToVector2i(Owner.EntityManager, _mapManager));
foreach (var reagentQuantity in contents.ReagentList.ToArray())
{
if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
var reagent = _prototypeManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
contents.TryRemoveReagent(reagentQuantity.ReagentId, reagent.ReactionTile(tile, (reagentQuantity.Quantity / _transferAmount) * 0.25f));
}
}
// Check if we've reached our target.
if(!_reached && _target.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance) && distance <= 0.5f)
{
_reached = true;
}
if (contents.CurrentVolume == 0 || _timer > _aliveTime)
{
// Delete this
Owner.Delete();
}
}
internal bool TryAddSolution(Solution solution)
{
if (solution.TotalVolume == 0)
{
return false;
}
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
{
return false;
}
var result = contents.TryAddSolution(solution);
if (!result)
{
return false;
}
return true;
}
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
return;
contents.Solution.DoEntityReaction(otherFixture.Body.Owner, ReactionMethod.Touch);
// Check for collision with a impassable object (e.g. wall) and stop
if ((otherFixture.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && otherFixture.Hard)
{
Owner.QueueDelete();
}
}
internal bool Reached;
internal float ReactTimer;
internal float Timer;
internal EntityCoordinates Target;
internal bool Active;
internal float AliveTime;
}
}

View File

@@ -1,17 +1,122 @@
using Content.Server.Chemistry.Components;
using System.Linq;
using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Chemistry.Solution;
using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class VaporSystem : EntitySystem
internal sealed class VaporSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
private const float ReactTime = 0.125f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<VaporComponent, StartCollideEvent>(HandleCollide);
}
private void HandleCollide(EntityUid uid, VaporComponent component, StartCollideEvent args)
{
if (!ComponentManager.TryGetComponent(uid, out SolutionContainerComponent? contents)) return;
contents.Solution.DoEntityReaction(args.OtherFixture.Body.Owner, ReactionMethod.Touch);
// Check for collision with a impassable object (e.g. wall) and stop
if ((args.OtherFixture.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && args.OtherFixture.Hard)
{
EntityManager.QueueDeleteEntity(uid);
}
}
public void Start(VaporComponent vapor, Vector2 dir, float speed, EntityCoordinates target, float aliveTime)
{
vapor.Active = true;
vapor.Target = target;
vapor.AliveTime = aliveTime;
// Set Move
if (vapor.Owner.TryGetComponent(out PhysicsComponent? physics))
{
physics.BodyStatus = BodyStatus.InAir;
physics.ApplyLinearImpulse(dir * speed);
}
}
internal bool TryAddSolution(VaporComponent vapor, Solution solution)
{
if (solution.TotalVolume == 0)
{
return false;
}
if (!vapor.Owner.TryGetComponent(out SolutionContainerComponent? contents))
{
return false;
}
var result = contents.TryAddSolution(solution);
if (!result)
{
return false;
}
return true;
}
public override void Update(float frameTime)
{
foreach (var vaporComp in ComponentManager.EntityQuery<VaporComponent>(true))
foreach (var (vaporComp, solution) in ComponentManager.EntityQuery<VaporComponent, SolutionContainerComponent>(true))
{
vaporComp.Update(frameTime);
Update(frameTime, vaporComp, solution);
}
}
private void Update(float frameTime, VaporComponent vapor, SolutionContainerComponent contents)
{
if (!vapor.Active)
return;
var entity = vapor.Owner;
vapor.Timer += frameTime;
vapor.ReactTimer += frameTime;
if (vapor.ReactTimer >= ReactTime && vapor.Owner.Transform.GridID.IsValid())
{
vapor.ReactTimer = 0;
var mapGrid = _mapManager.GetGrid(entity.Transform.GridID);
var tile = mapGrid.GetTileRef(entity.Transform.Coordinates.ToVector2i(EntityManager, _mapManager));
foreach (var reagentQuantity in contents.ReagentList.ToArray())
{
if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
var reagent = _protoManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
contents.TryRemoveReagent(reagentQuantity.ReagentId, reagent.ReactionTile(tile, (reagentQuantity.Quantity / vapor.TransferAmount) * 0.25f));
}
}
// Check if we've reached our target.
if(!vapor.Reached && vapor.Target.TryDistance(EntityManager, entity.Transform.Coordinates, out var distance) && distance <= 0.5f)
{
vapor.Reached = true;
}
if (contents.CurrentVolume == 0 || vapor.Timer > vapor.AliveTime)
{
// Delete this
entity.QueueDelete();
}
}
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Threading.Tasks;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.ActionBlocker;
using Content.Shared.Audio;
using Content.Shared.Chemistry.Reagent;
@@ -8,7 +9,6 @@ using Content.Shared.Cooldown;
using Content.Shared.DragDrop;
using Content.Shared.Fluids;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Notification.Managers;
using Content.Shared.Vapor;
using Robust.Server.GameObjects;
@@ -26,12 +26,11 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.Fluids.Components
{
[RegisterComponent]
class SprayComponent : SharedSprayComponent, IAfterInteract, IUse, IActivate, IDropped
internal sealed class SprayComponent : SharedSprayComponent, IAfterInteract, IUse, IActivate, IDropped
{
public const float SprayDistance = 3f;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
[DataField("transferAmount")]
private ReagentUnit _transferAmount = ReagentUnit.New(10);
@@ -117,7 +116,9 @@ namespace Content.Server.Fluids.Components
return true;
var playerPos = eventArgs.User.Transform.Coordinates;
if (eventArgs.ClickLocation.GetGridId(_serverEntityManager) != playerPos.GetGridId(_serverEntityManager))
var entManager = Owner.EntityManager;
if (eventArgs.ClickLocation.GetGridId(entManager) != playerPos.GetGridId(entManager))
return true;
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
@@ -149,7 +150,7 @@ namespace Content.Server.Fluids.Components
if (solution.TotalVolume <= ReagentUnit.Zero)
break;
var vapor = _serverEntityManager.SpawnEntity(_vaporPrototype, playerPos.Offset(distance < 1 ? quarter : threeQuarters));
var vapor = entManager.SpawnEntity(_vaporPrototype, playerPos.Offset(distance < 1 ? quarter : threeQuarters));
vapor.Transform.LocalRotation = rotation;
if (vapor.TryGetComponent(out AppearanceComponent? appearance)) // Vapor sprite should face down.
@@ -161,9 +162,10 @@ namespace Content.Server.Fluids.Components
// Add the solution to the vapor and actually send the thing
var vaporComponent = vapor.GetComponent<VaporComponent>();
vaporComponent.TryAddSolution(solution);
var vaporSystem = EntitySystem.Get<VaporSystem>();
vaporSystem.TryAddSolution(vaporComponent, solution);
vaporComponent.Start(rotation.ToVec(), _sprayVelocity, target, _sprayAliveTime);
vaporSystem.Start(vaporComponent, rotation.ToVec(), _sprayVelocity, target, _sprayAliveTime);
if (_impulse > 0f && eventArgs.User.TryGetComponent(out IPhysBody? body))
{