Fix stun baton throwing and visual effect (#18777)
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@@ -1,3 +1,5 @@
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using Robust.Shared.Audio;
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namespace Content.Shared.Damage.Components;
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[RegisterComponent]
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@@ -5,4 +7,7 @@ public sealed class StaminaDamageOnHitComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("damage")]
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public float Damage = 30f;
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[DataField("sound")]
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public SoundSpecifier? Sound;
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}
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