Add command for creating simple planet maps (#12698)

This commit is contained in:
metalgearsloth
2022-11-23 17:35:25 +11:00
committed by GitHub
parent 23be8a1e03
commit 375490bb8c
12 changed files with 149 additions and 0 deletions

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using System.Linq;
using Content.Server.Administration;
using Content.Server.Atmos;
using Content.Server.Atmos.Components;
using Content.Server.Gravity.EntitySystems;
using Content.Shared.Administration;
using Content.Shared.Atmos;
using Content.Shared.Gravity;
using Content.Shared.Movement.Components;
using Content.Shared.Parallax;
using Robust.Shared.Audio;
using Robust.Shared.Console;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Server.Maps;
/// <summary>
/// Converts the supplied map into a "planet" with defaults.
/// </summary>
[AdminCommand(AdminFlags.Mapping)]
public sealed class PlanetCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
public string Command => $"planet";
public string Description => Loc.GetString("cmd-planet-desc");
public string Help => Loc.GetString("cmd-planet-help", ("command", Command));
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.WriteError(Loc.GetString($"cmd-planet-args"));
return;
}
if (!int.TryParse(args[0], out var mapInt))
{
shell.WriteError(Loc.GetString($"cmd-planet-map", ("map", mapInt)));
return;
}
var mapId = new MapId(mapInt);
if (!_mapManager.MapExists(mapId))
{
shell.WriteError(Loc.GetString($"cmd-planet-map", ("map", mapId)));
return;
}
var mapUid = _mapManager.GetMapEntityId(mapId);
MetaDataComponent? metadata = null;
var parallax = _entManager.EnsureComponent<ParallaxComponent>(mapUid);
parallax.Parallax = "Grass";
_entManager.Dirty(parallax, metadata);
var gravity = _entManager.EnsureComponent<GravityComponent>(mapUid);
gravity.Enabled = true;
_entManager.Dirty(gravity);
_entManager.EnsureComponent<MapLightComponent>(mapUid);
var atmos = _entManager.EnsureComponent<MapAtmosphereComponent>(mapUid);
atmos.Space = false;
var moles = new float[Atmospherics.TotalNumberOfGases];
moles[(int) Gas.Oxygen] = 21.824779f;
moles[(int) Gas.Nitrogen] = 82.10312f;
atmos.Mixture = new GasMixture(2500)
{
Temperature = 293.15f,
Moles = moles,
};
var footstep = _entManager.EnsureComponent<FootstepModifierComponent>(mapUid);
footstep.Sound = new SoundCollectionSpecifier("FootstepGrass");
_entManager.Dirty(footstep);
_entManager.EnsureComponent<MapGridComponent>(mapUid);
shell.WriteLine(Loc.GetString("cmd-planet-success", ("mapId", mapId)));
}
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length != 1)
{
return CompletionResult.Empty;
}
var options = _entManager.EntityQuery<MapComponent>(true)
.Select(o => new CompletionOption(o.WorldMap.ToString(), "MapId"));
return CompletionResult.FromOptions(options);
}
}

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cmd-planet-desc = Converts the supplied map into a planet with sensible defaults.
cmd-planet-help = {$command} <mapid>.
cmd-planet-args = Require 1 arg only.
cmd-planet-map = Unable to parse {$map} as an existing map.
cmd-planet-success = Set map {$mapId} to Planet. NOTE! You will need to load the map (either onto a new map or by restarting the game) for atmospherics to work.

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scale: "2, 2" scale: "2, 2"
scrolling: "0.1, -0.05" scrolling: "0.1, -0.05"
- type: parallax
id: Grass
layers:
- texture:
!type:ImageParallaxTextureSource
path: "/Textures/Tiles/Planet/grass.rsi/grass0.png"
slowness: 0
scale: "1, 1"
shader: ""
- type: parallax - type: parallax
id: Snow id: Snow
layers: layers:

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "https://github.com/discordia-space/CEV-Eris/commit/026ee3250ac1de938b503e3eb46ad73dd9c3ca82",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "grass0"
},
{
"name": "grass1"
},
{
"name": "grass2"
},
{
"name": "grass3"
},
{
"name": "grass_edges",
"directions": 8
},
{
"name": "grass_edges_old",
"directions": 8
},
{
"name": "grass_corners",
"directions": 8
},
{
"name": "grass_edge_corner",
"directions": 8
}
]
}