Use IGameTiming for lobby timing instead of DateTime.

Fixes #1681
This commit is contained in:
Pieter-Jan Briers
2021-01-11 09:03:58 +01:00
parent b36d22128a
commit 374b100a5e
5 changed files with 31 additions and 29 deletions

View File

@@ -3,7 +3,6 @@ using System.Collections.Generic;
using Content.Client.Interfaces;
using Content.Client.State;
using Content.Client.UserInterface;
using Content.Shared;
using Content.Shared.GameTicking;
using Content.Shared.Network.NetMessages;
using Robust.Client.Interfaces.Graphics;
@@ -11,6 +10,7 @@ using Robust.Client.Interfaces.State;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -28,7 +28,7 @@ namespace Content.Client.GameTicking
[ViewVariables] public bool IsGameStarted { get; private set; }
[ViewVariables] public bool DisallowedLateJoin { get; private set; }
[ViewVariables] public string ServerInfoBlob { get; private set; }
[ViewVariables] public DateTime StartTime { get; private set; }
[ViewVariables] public TimeSpan StartTime { get; private set; }
[ViewVariables] public bool Paused { get; private set; }
[ViewVariables] public Dictionary<NetUserId, PlayerStatus> Status { get; private set; }
[ViewVariables] public IReadOnlyList<string> JobsAvailable => _jobsAvailable;

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Network;
using Robust.Shared.Timing;
using static Content.Shared.GameTicking.SharedGameTicker;
namespace Content.Client.Interfaces
@@ -11,7 +12,7 @@ namespace Content.Client.Interfaces
string ServerInfoBlob { get; }
bool AreWeReady { get; }
bool DisallowedLateJoin { get; }
DateTime StartTime { get; }
TimeSpan StartTime { get; }
bool Paused { get; }
Dictionary<NetUserId, PlayerStatus> Status { get; }
IReadOnlyList<string> JobsAvailable { get; }

View File

@@ -13,6 +13,7 @@ using Robust.Client.Player;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
@@ -35,6 +36,7 @@ namespace Content.Client.State
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[ViewVariables] private CharacterSetupGui _characterSetup;
[ViewVariables] private LobbyGui _lobby;
@@ -144,10 +146,11 @@ namespace Content.Client.State
}
else
{
var difference = _clientGameTicker.StartTime - DateTime.UtcNow;
if (difference.Ticks < 0)
var difference = _clientGameTicker.StartTime - _gameTiming.CurTime;
var seconds = difference.TotalSeconds;
if (seconds < 0)
{
if (difference.TotalSeconds < -5)
if (seconds < -5)
{
text = Loc.GetString("Right Now?");
}
@@ -158,7 +161,7 @@ namespace Content.Client.State
}
else
{
text = $"{(int) Math.Floor(difference.TotalMinutes)}:{difference.Seconds:D2}";
text = $"{(int) Math.Floor(difference.TotalMinutes / 60)}:{difference.Seconds:D2}";
}
}
@@ -178,8 +181,10 @@ namespace Content.Client.State
_clientGameTicker.Status.Remove(p.Key);
}
}
UpdatePlayerList();
}
private void LobbyReadyUpdated() => UpdatePlayerList();
private void LobbyStatusUpdated()
@@ -224,8 +229,6 @@ namespace Content.Client.State
foreach (var session in _playerManager.Sessions.OrderBy(s => s.Name))
{
var readyState = "";
// Don't show ready state if we're ingame
if (!_clientGameTicker.IsGameStarted)
@@ -244,6 +247,7 @@ namespace Content.Client.State
_ => "",
};
}
_lobby.OnlinePlayerList.AddItem(session.Name, readyState);
}
}

View File

@@ -2,8 +2,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Content.Server.Administration;
using Content.Server.Commands.Observer;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
@@ -32,7 +30,6 @@ using Robust.Server.Interfaces.Maps;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Server.ServerStatus;
using Robust.Server.Interfaces.Console;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Configuration;
@@ -71,7 +68,7 @@ namespace Content.Server.GameTicking
public const float PresetFailedCooldownIncrease = 30f;
private const string PlayerPrototypeName = "HumanMob_Content";
private const string ObserverPrototypeName = "MobObserver";
private static TimeSpan _roundStartTimeSpan;
private TimeSpan _roundStartTimeSpan;
[ViewVariables] private readonly List<GameRule> _gameRules = new();
[ViewVariables] private readonly List<ManifestEntry> _manifest = new();
@@ -83,9 +80,9 @@ namespace Content.Server.GameTicking
[ViewVariables] private Type _presetType;
[ViewVariables] private DateTime _pauseTime;
[ViewVariables] private TimeSpan _pauseTime;
[ViewVariables] private bool _roundStartCountdownHasNotStartedYetDueToNoPlayers;
private DateTime _roundStartTimeUtc;
[ViewVariables] private TimeSpan _roundStartTime;
[ViewVariables] private GameRunLevel _runLevel;
[ViewVariables(VVAccess.ReadWrite)] private EntityCoordinates _spawnPoint;
@@ -178,7 +175,7 @@ namespace Content.Server.GameTicking
if (RunLevel != GameRunLevel.PreRoundLobby ||
Paused ||
_roundStartTimeUtc > DateTime.UtcNow ||
_roundStartTime > _gameTiming.CurTime ||
_roundStartCountdownHasNotStartedYetDueToNoPlayers)
{
return;
@@ -217,7 +214,7 @@ namespace Content.Server.GameTicking
if (PlayerManager.PlayerCount == 0)
_roundStartCountdownHasNotStartedYetDueToNoPlayers = true;
else
_roundStartTimeUtc = DateTime.UtcNow + LobbyDuration;
_roundStartTime = _gameTiming.CurTime + LobbyDuration;
_sendStatusToAll();
@@ -532,10 +529,10 @@ namespace Content.Server.GameTicking
return false;
}
_roundStartTimeUtc += time;
_roundStartTime += time;
var lobbyCountdownMessage = _netManager.CreateNetMessage<MsgTickerLobbyCountdown>();
lobbyCountdownMessage.StartTime = _roundStartTimeUtc;
lobbyCountdownMessage.StartTime = _roundStartTime;
lobbyCountdownMessage.Paused = Paused;
_netManager.ServerSendToAll(lobbyCountdownMessage);
@@ -555,15 +552,15 @@ namespace Content.Server.GameTicking
if (pause)
{
_pauseTime = DateTime.UtcNow;
_pauseTime = _gameTiming.CurTime;
}
else if (_pauseTime != default)
{
_roundStartTimeUtc += DateTime.UtcNow - _pauseTime;
_roundStartTime += _gameTiming.CurTime - _pauseTime;
}
var lobbyCountdownMessage = _netManager.CreateNetMessage<MsgTickerLobbyCountdown>();
lobbyCountdownMessage.StartTime = _roundStartTimeUtc;
lobbyCountdownMessage.StartTime = _roundStartTime;
lobbyCountdownMessage.Paused = Paused;
_netManager.ServerSendToAll(lobbyCountdownMessage);
@@ -766,7 +763,7 @@ namespace Content.Server.GameTicking
if (LobbyEnabled && _roundStartCountdownHasNotStartedYetDueToNoPlayers)
{
_roundStartCountdownHasNotStartedYetDueToNoPlayers = false;
_roundStartTimeUtc = DateTime.UtcNow + LobbyDuration;
_roundStartTime = _gameTiming.CurTime + LobbyDuration;
}
break;
@@ -1020,7 +1017,7 @@ namespace Content.Server.GameTicking
_playersInLobby.TryGetValue(session, out var status);
var msg = _netManager.CreateNetMessage<MsgTickerLobbyStatus>();
msg.IsRoundStarted = RunLevel != GameRunLevel.PreRoundLobby;
msg.StartTime = _roundStartTimeUtc;
msg.StartTime = _roundStartTime;
msg.YouAreReady = status == PlayerStatus.Ready;
msg.Paused = Paused;
return msg;

View File

@@ -92,7 +92,7 @@ namespace Content.Shared.GameTicking
public bool IsRoundStarted { get; set; }
public bool YouAreReady { get; set; }
// UTC.
public DateTime StartTime { get; set; }
public TimeSpan StartTime { get; set; }
public bool Paused { get; set; }
public override void ReadFromBuffer(NetIncomingMessage buffer)
@@ -105,7 +105,7 @@ namespace Content.Shared.GameTicking
}
YouAreReady = buffer.ReadBoolean();
StartTime = new DateTime(buffer.ReadInt64(), DateTimeKind.Utc);
StartTime = new TimeSpan(buffer.ReadInt64());
Paused = buffer.ReadBoolean();
}
@@ -158,9 +158,9 @@ namespace Content.Shared.GameTicking
#endregion
/// <summary>
/// The total amount of seconds to go until the countdown finishes
/// The game time that the game will start at.
/// </summary>
public DateTime StartTime { get; set; }
public TimeSpan StartTime { get; set; }
/// <summary>
/// Whether or not the countdown is paused
@@ -169,7 +169,7 @@ namespace Content.Shared.GameTicking
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
StartTime = new DateTime(buffer.ReadInt64(), DateTimeKind.Utc);
StartTime = new TimeSpan(buffer.ReadInt64());
Paused = buffer.ReadBoolean();
}