Remove redundant IComponent casts
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@@ -95,7 +95,7 @@ namespace Content.Shared.Damage
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damage.DamageDict.Add(typeID, damageValue);
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}
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var actual = EntitySystem.Get<DamageableSystem>().TryChangeDamage(((IComponent) this).Owner, damage);
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var actual = EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner, damage);
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// should logging be disabled during rad storms? a lot of entities are going to be damaged.
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if (actual != null && !actual.Empty)
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@@ -120,7 +120,7 @@ namespace Content.Shared.Damage
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damage.DamageDict.Add(typeID, damageValue);
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}
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var actual = EntitySystem.Get<DamageableSystem>().TryChangeDamage(((IComponent) this).Owner, damage);
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var actual = EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner, damage);
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// will logging handle nukes?
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if (actual != null && !actual.Empty)
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