Remove redundant IComponent casts
This commit is contained in:
@@ -146,7 +146,7 @@ namespace Content.Shared.Body.Components
|
||||
|
||||
var argsAdded = new BodyPartAddedEventArgs(slot.Id, part);
|
||||
|
||||
EntitySystem.Get<SharedHumanoidAppearanceSystem>().BodyPartAdded(((IComponent) this).Owner, argsAdded);
|
||||
EntitySystem.Get<SharedHumanoidAppearanceSystem>().BodyPartAdded(Owner, argsAdded);
|
||||
foreach (var component in IoCManager.Resolve<IEntityManager>().GetComponents<IBodyPartAdded>(Owner).ToArray())
|
||||
{
|
||||
component.BodyPartAdded(argsAdded);
|
||||
@@ -174,7 +174,7 @@ namespace Content.Shared.Body.Components
|
||||
var args = new BodyPartRemovedEventArgs(slot.Id, part);
|
||||
|
||||
|
||||
EntitySystem.Get<SharedHumanoidAppearanceSystem>().BodyPartRemoved(((IComponent) this).Owner, args);
|
||||
EntitySystem.Get<SharedHumanoidAppearanceSystem>().BodyPartRemoved(Owner, args);
|
||||
foreach (var component in IoCManager.Resolve<IEntityManager>().GetComponents<IBodyPartRemoved>(Owner))
|
||||
{
|
||||
component.BodyPartRemoved(args);
|
||||
@@ -184,7 +184,7 @@ namespace Content.Shared.Body.Components
|
||||
if (part.PartType == BodyPartType.Leg &&
|
||||
GetPartsOfType(BodyPartType.Leg).ToArray().Length == 0)
|
||||
{
|
||||
EntitySystem.Get<StandingStateSystem>().Down(((IComponent) this).Owner);
|
||||
EntitySystem.Get<StandingStateSystem>().Down(Owner);
|
||||
}
|
||||
|
||||
if (part.IsVital && SlotParts.Count(x => x.Value.PartType == part.PartType) == 0)
|
||||
|
||||
Reference in New Issue
Block a user