Remove redundant IComponent casts
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@@ -201,7 +201,7 @@ namespace Content.Server.Inventory.Components
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var pass = false;
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reason = null;
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if (mobCheck && !EntitySystem.Get<ActionBlockerSystem>().CanEquip(((IComponent) this).Owner))
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if (mobCheck && !EntitySystem.Get<ActionBlockerSystem>().CanEquip(Owner))
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{
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reason = Loc.GetString("inventory-component-can-equip-cannot");
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return false;
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@@ -288,7 +288,7 @@ namespace Content.Server.Inventory.Components
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private void UpdateMovementSpeed()
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{
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(((IComponent) this).Owner);
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(Owner);
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}
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public void ForceUnequip(Slots slot)
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@@ -323,7 +323,7 @@ namespace Content.Server.Inventory.Components
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/// </returns>
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public bool CanUnequip(Slots slot, bool mobCheck = true)
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{
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if (mobCheck && !EntitySystem.Get<ActionBlockerSystem>().CanUnequip(((IComponent) this).Owner))
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if (mobCheck && !EntitySystem.Get<ActionBlockerSystem>().CanUnequip(Owner))
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return false;
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var inventorySlot = _slotContainers[slot];
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