Remove redundant IComponent casts
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@@ -131,7 +131,7 @@ namespace Content.Server.Arcade.Components
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if (obj.Session != _player) break;
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// TODO: Should this check if the Owner can interact...?
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(((IComponent) this).Owner))
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(Owner))
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{
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DeactivePlayer(obj.Session);
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break;
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