Replace obsolete code in AnomalySystem.Generator.cs (#31718)

* replace obsolete

* weh
This commit is contained in:
Errant
2024-09-01 17:20:54 +02:00
committed by GitHub
parent cdc47db599
commit 373041c588

View File

@@ -1,5 +1,4 @@
using Content.Server.Anomaly.Components;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Station.Components;
using Content.Shared.Anomaly;
@@ -11,10 +10,7 @@ using Content.Shared.Physics;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Map;
using System.Numerics;
using Content.Shared.Power;
using Robust.Server.GameObjects;
namespace Content.Server.Anomaly;
@@ -115,7 +111,7 @@ public sealed partial class AnomalySystem
var valid = true;
// TODO: This should be using static lookup.
foreach (var ent in gridComp.GetAnchoredEntities(tile))
foreach (var ent in _mapSystem.GetAnchoredEntities(grid, gridComp, tile))
{
if (!physQuery.TryGetComponent(ent, out var body))
continue;
@@ -131,10 +127,10 @@ public sealed partial class AnomalySystem
continue;
var pos = _mapSystem.GridTileToLocal(grid, gridComp, tile);
var mapPos = pos.ToMap(EntityManager, _transform);
var mapPos = _transform.ToMapCoordinates(pos);
// don't spawn in AntiAnomalyZones
var antiAnomalyZonesQueue = AllEntityQuery<AntiAnomalyZoneComponent, TransformComponent>();
while (antiAnomalyZonesQueue.MoveNext(out var uid, out var zone, out var antiXform))
while (antiAnomalyZonesQueue.MoveNext(out _, out var zone, out var antiXform))
{
if (antiXform.MapID != mapPos.MapId)
continue;