Replace obsolete code in AnomalySystem.Generator.cs (#31718)
* replace obsolete * weh
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@@ -1,5 +1,4 @@
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using Content.Server.Anomaly.Components;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Station.Components;
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using Content.Shared.Anomaly;
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@@ -11,10 +10,7 @@ using Content.Shared.Physics;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Map;
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using System.Numerics;
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using Content.Shared.Power;
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using Robust.Server.GameObjects;
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namespace Content.Server.Anomaly;
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@@ -115,7 +111,7 @@ public sealed partial class AnomalySystem
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var valid = true;
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// TODO: This should be using static lookup.
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foreach (var ent in gridComp.GetAnchoredEntities(tile))
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foreach (var ent in _mapSystem.GetAnchoredEntities(grid, gridComp, tile))
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{
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if (!physQuery.TryGetComponent(ent, out var body))
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continue;
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@@ -131,10 +127,10 @@ public sealed partial class AnomalySystem
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continue;
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var pos = _mapSystem.GridTileToLocal(grid, gridComp, tile);
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var mapPos = pos.ToMap(EntityManager, _transform);
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var mapPos = _transform.ToMapCoordinates(pos);
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// don't spawn in AntiAnomalyZones
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var antiAnomalyZonesQueue = AllEntityQuery<AntiAnomalyZoneComponent, TransformComponent>();
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while (antiAnomalyZonesQueue.MoveNext(out var uid, out var zone, out var antiXform))
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while (antiAnomalyZonesQueue.MoveNext(out _, out var zone, out var antiXform))
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{
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if (antiXform.MapID != mapPos.MapId)
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continue;
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