replace all instances of "department-{id}" with department.name (#34607)
replace all instances of "department-{id}" with department.name"
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371b1f8012
@@ -22,7 +22,7 @@ public sealed class CrewManifestSection : BoxContainer
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AddChild(new Label()
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{
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StyleClasses = { "LabelBig" },
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Text = Loc.GetString($"department-{section.ID}")
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Text = Loc.GetString(section.Name)
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});
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var gridContainer = new GridContainer()
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@@ -170,7 +170,7 @@ namespace Content.Client.LateJoin
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foreach (var department in departments)
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{
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var departmentName = Loc.GetString($"department-{department.ID}");
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var departmentName = Loc.GetString(department.Name);
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_jobCategories[id] = new Dictionary<string, BoxContainer>();
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var stationAvailable = _gameTicker.JobsAvailable[id];
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var jobsAvailable = new List<JobPrototype>();
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@@ -839,7 +839,7 @@ namespace Content.Client.Lobby.UI
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foreach (var department in departments)
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{
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var departmentName = Loc.GetString($"department-{department.ID}");
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var departmentName = Loc.GetString(department.Name);
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if (!_jobCategories.TryGetValue(department.ID, out var category))
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{
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@@ -22,6 +22,7 @@ using Content.Shared.Mobs.Systems;
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using Content.Shared.Verbs;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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@@ -42,6 +43,7 @@ public sealed class SuitSensorSystem : EntitySystem
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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public override void Initialize()
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{
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@@ -369,7 +371,7 @@ public sealed class SuitSensorSystem : EntitySystem
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userJobIcon = card.Comp.JobIcon;
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foreach (var department in card.Comp.JobDepartments)
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userJobDepartments.Add(Loc.GetString($"department-{department}"));
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userJobDepartments.Add(Loc.GetString(_proto.Index(department).Name));
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}
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// get health mob state
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@@ -55,8 +55,7 @@ public sealed class ContrabandSystem : EntitySystem
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using (args.PushGroup(nameof(ContrabandComponent)))
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{
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// TODO shouldn't department prototypes have a localized name instead of just using the ID for this?
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var localizedDepartments = ent.Comp.AllowedDepartments.Select(p => Loc.GetString("contraband-department-plural", ("department", Loc.GetString($"department-{p.Id}"))));
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var localizedDepartments = ent.Comp.AllowedDepartments.Select(p => Loc.GetString("contraband-department-plural", ("department", Loc.GetString(_proto.Index(p).Name))));
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var localizedJobs = ent.Comp.AllowedJobs.Select(p => Loc.GetString("contraband-job-plural", ("job", _proto.Index(p).LocalizedName)));
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var severity = _proto.Index(ent.Comp.Severity);
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