Fix stupid NPC. (#26868)
* init commit * Review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -0,0 +1,27 @@
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using Robust.Server.Containers;
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namespace Content.Server.NPC.HTN.Preconditions;
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/// <summary>
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/// Checks if the owner in container or not
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/// </summary>
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public sealed partial class InContainerPrecondition : HTNPrecondition
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{
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private ContainerSystem _container = default!;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("isInContainer")] public bool IsInContainer = true;
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_container = sysManager.GetEntitySystem<ContainerSystem>();
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}
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public override bool IsMet(NPCBlackboard blackboard)
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{
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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return IsInContainer && _container.IsEntityInContainer(owner) ||
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!IsInContainer && !_container.IsEntityInContainer(owner);
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}
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}
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@@ -0,0 +1,40 @@
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using Robust.Server.Containers;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat;
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public sealed partial class ContainerOperator : HTNOperator
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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private ContainerSystem _container = default!;
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private EntityQuery<TransformComponent> _transformQuery;
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[DataField("shutdownState")]
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public HTNPlanState ShutdownState { get; private set; } = HTNPlanState.TaskFinished;
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[DataField("targetKey", required: true)]
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public string TargetKey = default!;
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_container = sysManager.GetEntitySystem<ContainerSystem>();
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_transformQuery = _entManager.GetEntityQuery<TransformComponent>();
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}
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public override void Startup(NPCBlackboard blackboard)
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{
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base.Startup(blackboard);
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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if (!_container.TryGetOuterContainer(owner, _transformQuery.GetComponent(owner), out var outerContainer) && outerContainer == null)
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return;
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var target = outerContainer.Owner;
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blackboard.SetValue(TargetKey, target);
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}
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public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
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{
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return HTNOperatorStatus.Finished;
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}
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}
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@@ -0,0 +1,140 @@
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.NPC.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.CombatMode;
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using Robust.Server.Containers;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat.Melee;
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public sealed partial class EscapeOperator : HTNOperator, IHtnConditionalShutdown
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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private ContainerSystem _container = default!;
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private EntityStorageSystem _entityStorage = default!;
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[DataField("shutdownState")]
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public HTNPlanState ShutdownState { get; private set; } = HTNPlanState.TaskFinished;
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[DataField("targetKey", required: true)]
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public string TargetKey = default!;
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_container = sysManager.GetEntitySystem<ContainerSystem>();
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_entityStorage = sysManager.GetEntitySystem<EntityStorageSystem>();
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}
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public override void Startup(NPCBlackboard blackboard)
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{
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base.Startup(blackboard);
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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var target = blackboard.GetValue<EntityUid>(TargetKey);
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if (_entityStorage.TryOpenStorage(owner, target))
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{
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TaskShutdown(blackboard, HTNOperatorStatus.Finished);
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return;
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}
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var melee = _entManager.EnsureComponent<NPCMeleeCombatComponent>(owner);
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melee.MissChance = blackboard.GetValueOrDefault<float>(NPCBlackboard.MeleeMissChance, _entManager);
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melee.Target = target;
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}
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public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
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CancellationToken cancelToken)
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{
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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if (!blackboard.TryGetValue<EntityUid>(TargetKey, out var target, _entManager))
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{
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return (false, null);
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}
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if (!_container.IsEntityInContainer(owner))
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{
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return (false, null);
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}
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if (_entityStorage.TryOpenStorage(owner, target))
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{
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return (false, null);
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}
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return (true, null);
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}
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public void ConditionalShutdown(NPCBlackboard blackboard)
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{
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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_entManager.System<SharedCombatModeSystem>().SetInCombatMode(owner, false);
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_entManager.RemoveComponent<NPCMeleeCombatComponent>(owner);
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blackboard.Remove<EntityUid>(TargetKey);
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}
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public override void TaskShutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
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{
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base.TaskShutdown(blackboard, status);
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ConditionalShutdown(blackboard);
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}
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public override void PlanShutdown(NPCBlackboard blackboard)
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{
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base.PlanShutdown(blackboard);
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ConditionalShutdown(blackboard);
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}
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public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
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{
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base.Update(blackboard, frameTime);
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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HTNOperatorStatus status;
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if (_entManager.TryGetComponent<NPCMeleeCombatComponent>(owner, out var combat) &&
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blackboard.TryGetValue<EntityUid>(TargetKey, out var target, _entManager))
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{
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combat.Target = target;
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// Success
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if (!_container.IsEntityInContainer(owner))
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{
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status = HTNOperatorStatus.Finished;
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}
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else
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{
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if (_entityStorage.TryOpenStorage(owner, target))
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{
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status = HTNOperatorStatus.Finished;
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}
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else
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{
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switch (combat.Status)
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{
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case CombatStatus.TargetOutOfRange:
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case CombatStatus.Normal:
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status = HTNOperatorStatus.Continuing;
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break;
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default:
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status = HTNOperatorStatus.Failed;
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break;
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}
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}
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}
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}
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else
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{
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status = HTNOperatorStatus.Failed;
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}
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// Mark it as finished to continue the plan.
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if (status == HTNOperatorStatus.Continuing && ShutdownState == HTNPlanState.PlanFinished)
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{
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status = HTNOperatorStatus.Finished;
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}
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return status;
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}
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}
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@@ -0,0 +1,35 @@
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Systems;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat;
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public sealed partial class UnPullOperator : HTNOperator
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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private PullingSystem _pulling = default!;
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private EntityQuery<PullableComponent> _pullableQuery;
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[DataField("shutdownState")]
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public HTNPlanState ShutdownState { get; private set; } = HTNPlanState.TaskFinished;
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_pulling = sysManager.GetEntitySystem<PullingSystem>();
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_pullableQuery = _entManager.GetEntityQuery<PullableComponent>();
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}
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public override void Startup(NPCBlackboard blackboard)
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{
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base.Startup(blackboard);
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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_pulling.TryStopPull(owner, _pullableQuery.GetComponent(owner), owner);
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}
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public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
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{
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return HTNOperatorStatus.Finished;
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}
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}
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@@ -0,0 +1,34 @@
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using Content.Server.Buckle.Systems;
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using Content.Shared.Buckle.Components;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat;
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public sealed partial class UnbuckleOperator : HTNOperator
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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private BuckleSystem _buckle = default!;
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[DataField("shutdownState")]
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public HTNPlanState ShutdownState { get; private set; } = HTNPlanState.TaskFinished;
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_buckle = sysManager.GetEntitySystem<BuckleSystem>();
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}
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public override void Startup(NPCBlackboard blackboard)
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{
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base.Startup(blackboard);
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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if (!_entManager.TryGetComponent<BuckleComponent>(owner, out var buckle) || !buckle.Buckled)
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return;
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_buckle.TryUnbuckle(owner, owner, true, buckle);
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}
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public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
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{
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return HTNOperatorStatus.Finished;
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}
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}
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@@ -17,6 +17,29 @@
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- !type:HTNCompoundTask
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task: PickupMeleeCompound
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- preconditions:
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- !type:BuckledPrecondition
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isBuckled: true
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tasks:
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- !type:HTNPrimitiveTask
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shutdownState: TaskFinished
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operator: !type:UnbuckleOperator
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- preconditions:
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- !type:InContainerPrecondition
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isInContainer: true
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tasks:
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- !type:HTNCompoundTask
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task: EscapeCompound
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- preconditions:
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- !type:PulledPrecondition
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isPulled: true
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tasks:
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- !type:HTNPrimitiveTask
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shutdownState: TaskFinished
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operator: !type:UnPullOperator
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# Melee combat (unarmed or otherwise)
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- tasks:
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- !type:HTNPrimitiveTask
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@@ -101,6 +124,21 @@
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proto: NearbyMeleeTargets
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key: Target
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- type: htnCompound
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id: EscapeCompound
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branches:
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- tasks:
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- !type:HTNPrimitiveTask
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shutdownState: TaskFinished
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operator: !type:ContainerOperator
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targetKey: Target
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- !type:HTNPrimitiveTask
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operator: !type:EscapeOperator
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targetKey: Target
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preconditions:
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- !type:InContainerPrecondition
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isInContainer: true
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- type: htnCompound
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id: MeleeAttackOrderedTargetCompound
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branches:
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