Fix stupid NPC. (#26868)

* init commit

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Vigers Ray
2024-04-27 08:58:09 +03:00
committed by GitHub
parent f898e72e57
commit 36abf1d9ba
6 changed files with 314 additions and 0 deletions

View File

@@ -0,0 +1,34 @@
using Content.Server.Buckle.Systems;
using Content.Shared.Buckle.Components;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat;
public sealed partial class UnbuckleOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
private BuckleSystem _buckle = default!;
[DataField("shutdownState")]
public HTNPlanState ShutdownState { get; private set; } = HTNPlanState.TaskFinished;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_buckle = sysManager.GetEntitySystem<BuckleSystem>();
}
public override void Startup(NPCBlackboard blackboard)
{
base.Startup(blackboard);
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
if (!_entManager.TryGetComponent<BuckleComponent>(owner, out var buckle) || !buckle.Buckled)
return;
_buckle.TryUnbuckle(owner, owner, true, buckle);
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
return HTNOperatorStatus.Finished;
}
}