Fix stupid NPC. (#26868)

* init commit

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Vigers Ray
2024-04-27 08:58:09 +03:00
committed by GitHub
parent f898e72e57
commit 36abf1d9ba
6 changed files with 314 additions and 0 deletions

View File

@@ -0,0 +1,35 @@
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Systems;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat;
public sealed partial class UnPullOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
private PullingSystem _pulling = default!;
private EntityQuery<PullableComponent> _pullableQuery;
[DataField("shutdownState")]
public HTNPlanState ShutdownState { get; private set; } = HTNPlanState.TaskFinished;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_pulling = sysManager.GetEntitySystem<PullingSystem>();
_pullableQuery = _entManager.GetEntityQuery<PullableComponent>();
}
public override void Startup(NPCBlackboard blackboard)
{
base.Startup(blackboard);
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
_pulling.TryStopPull(owner, _pullableQuery.GetComponent(owner), owner);
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
return HTNOperatorStatus.Finished;
}
}