Probably fix thirst mispredict (#9656)
* Probably fix thirst mispredict * thanks rider
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@@ -13,8 +13,6 @@ namespace Content.Server.Nutrition.Components
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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private float _accumulatedFrameTime;
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// Base stuff
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[ViewVariables(VVAccess.ReadWrite)]
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public float BaseDecayRate
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