Makes tools and welders ECS, add ToolQualityPrototype. (#4741)
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@@ -2,11 +2,13 @@
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Maps;
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using Content.Shared.Tool;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Tools.Components
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{
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@@ -17,9 +19,13 @@ namespace Content.Server.Tools.Components
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[Dependency] private readonly IMapManager _mapManager = default!;
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public override string Name => "TilePrying";
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[DataField("toolComponentNeeded")]
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private bool _toolComponentNeeded = true;
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[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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private string _qualityNeeded = "Prying";
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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TryPryTile(eventArgs.User, eventArgs.ClickLocation);
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@@ -43,9 +49,10 @@ namespace Content.Server.Tools.Components
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var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
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if (!tileDef.CanCrowbar) return;
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if (!tileDef.CanCrowbar)
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return;
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if (_toolComponentNeeded && !await tool!.UseTool(user, null, 0f, ToolQuality.Prying))
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if (_toolComponentNeeded && !await EntitySystem.Get<ToolSystem>().UseTool(Owner.Uid, user.Uid, null, 0f, 0f, _qualityNeeded))
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return;
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coordinates.PryTile(Owner.EntityManager, _mapManager);
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