Makes tools and welders ECS, add ToolQualityPrototype. (#4741)
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@@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Tools;
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using Content.Server.Ghost.Components;
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using Content.Server.Tools.Components;
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using Content.Shared.ActionBlocker;
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@@ -14,7 +15,8 @@ using Content.Shared.Placeable;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Storage;
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using Content.Shared.Tool;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -26,6 +28,7 @@ using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Storage.Components
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@@ -64,6 +67,9 @@ namespace Content.Server.Storage.Components
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[DataField("open")]
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private bool _open;
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[DataField("weldingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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private string _weldingQuality = "Welding";
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[DataField("CanWeldShut")]
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private bool _canWeldShut = true;
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@@ -393,7 +399,7 @@ namespace Content.Server.Storage.Components
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return false;
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}
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if (!eventArgs.Using.TryGetComponent(out WelderComponent? tool) || !tool.WelderLit)
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if (!eventArgs.Using.TryGetComponent(out WelderComponent? tool) || !tool.Lit)
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{
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_beingWelded = false;
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return false;
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@@ -404,7 +410,9 @@ namespace Content.Server.Storage.Components
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_beingWelded = true;
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if (!await tool.UseTool(eventArgs.User, Owner, 1f, ToolQuality.Welding, 1f))
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var toolSystem = EntitySystem.Get<ToolSystem>();
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if (!await toolSystem.UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, 1f, 1f, _weldingQuality))
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{
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_beingWelded = false;
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return false;
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