Makes tools and welders ECS, add ToolQualityPrototype. (#4741)

This commit is contained in:
Vera Aguilera Puerto
2021-10-07 13:01:27 +02:00
committed by GitHub
parent f2760d0002
commit 365c7da4dc
44 changed files with 1144 additions and 863 deletions

View File

@@ -1,55 +1,28 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Tools.Components;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Content.Shared.Tool;
using Content.Shared.Tools;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Damage.Components
{
[RegisterComponent]
public class DamageOnToolInteractComponent : Component, IInteractUsing
public class DamageOnToolInteractComponent : Component
{
public override string Name => "DamageOnToolInteract";
[DataField("tools")]
private List<ToolQuality> _tools = new();
public PrototypeFlags<ToolQualityPrototype> Tools { get; } = new ();
// TODO: Remove this snowflake stuff, make damage per-tool quality perhaps?
[DataField("weldingDamage")]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier? WeldingDamage;
public DamageSpecifier? WeldingDamage { get; }
[DataField("defaultDamage")]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier? DefaultDamage;
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
{
foreach (var toolQuality in _tools)
{
if (WeldingDamage != null && tool.HasQuality(ToolQuality.Welding) && toolQuality == ToolQuality.Welding)
{
if (eventArgs.Using.TryGetComponent(out WelderComponent? welder) && welder.WelderLit)
{
EntitySystem.Get<DamageableSystem>().TryChangeDamage(eventArgs.Target.Uid, WeldingDamage);
return true;
}
break; //If the tool quality is welding and its not lit or its not actually a welder that can be lit then its pointless to continue.
}
if (DefaultDamage != null && tool.HasQuality(toolQuality))
{
EntitySystem.Get<DamageableSystem>().TryChangeDamage(eventArgs.Target.Uid, DefaultDamage);
return true;
}
}
}
return false;
}
public DamageSpecifier? DefaultDamage { get; }
}
}