Makes tools and welders ECS, add ToolQualityPrototype. (#4741)
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@@ -6,11 +6,15 @@ using Content.Server.Tools.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Configurable;
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using Content.Shared.Interaction;
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using Content.Shared.Tool;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Content.Shared.Verbs;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Configurable
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@@ -29,6 +33,9 @@ namespace Content.Server.Configurable
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[DataField("validation")]
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private readonly Regex _validation = new ("^[a-zA-Z0-9 ]*$", RegexOptions.Compiled);
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[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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private string _qualityNeeded = "Pulsing";
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void ISerializationHooks.BeforeSerialization()
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{
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_keys = _config.Keys.ToList();
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@@ -76,10 +83,7 @@ namespace Content.Server.Configurable
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if (UserInterface == null || !eventArgs.User.TryGetComponent(out ActorComponent? actor))
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return false;
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if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
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return false;
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if (!await tool.UseTool(eventArgs.User, Owner, 0.2f, ToolQuality.Multitool))
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if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool) || !tool.Qualities.Contains(_qualityNeeded))
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return false;
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OpenUserInterface(actor);
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