Makes tools and welders ECS, add ToolQualityPrototype. (#4741)

This commit is contained in:
Vera Aguilera Puerto
2021-10-07 13:01:27 +02:00
committed by GitHub
parent f2760d0002
commit 365c7da4dc
44 changed files with 1144 additions and 863 deletions

View File

@@ -2,43 +2,30 @@ using System;
using Content.Client.Items.Components;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.Tool;
using Content.Shared.Tools.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.Tools.Components
{
[RegisterComponent]
[NetworkedComponent()]
public class WelderComponent : SharedToolComponent, IItemStatus
[RegisterComponent, Friend(typeof(ToolSystem), typeof(StatusControl))]
public class WelderComponent : SharedWelderComponent, IItemStatus
{
public override string Name => "Welder";
private ToolQuality _behavior;
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
[ViewVariables] public float FuelCapacity { get; private set; }
[ViewVariables] public float Fuel { get; private set; }
[ViewVariables] public bool Activated { get; private set; }
[ViewVariables] public override ToolQuality Qualities => _behavior;
[ViewVariables(VVAccess.ReadWrite)]
public bool UiUpdateNeeded { get; set; }
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
[ViewVariables]
public float FuelCapacity { get; set; }
if (curState is not WelderComponentState weld)
return;
FuelCapacity = weld.FuelCapacity;
Fuel = weld.Fuel;
Activated = weld.Activated;
_behavior = weld.Quality;
_uiUpdateNeeded = true;
}
[ViewVariables]
public float Fuel { get; set; }
public Control MakeControl() => new StatusControl(this);
@@ -53,7 +40,7 @@ namespace Content.Client.Tools.Components
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
AddChild(_label);
parent._uiUpdateNeeded = true;
parent.UiUpdateNeeded = true;
}
/// <inheritdoc />
@@ -61,12 +48,12 @@ namespace Content.Client.Tools.Components
{
base.FrameUpdate(args);
if (!_parent._uiUpdateNeeded)
if (!_parent.UiUpdateNeeded)
{
return;
}
_parent._uiUpdateNeeded = false;
_parent.UiUpdateNeeded = false;
var fuelCap = _parent.FuelCapacity;
var fuel = _parent.Fuel;