fix: reform dionas via SpawnNextToOrDrop (#39505)
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@@ -90,7 +90,7 @@ public sealed partial class ReformSystem : EntitySystem
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// Spawn a new entity
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// This is, to an extent, taken from polymorph. I don't use polymorph for various reasons- most notably that this is permanent.
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var child = Spawn(comp.ReformPrototype, Transform(uid).Coordinates);
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var child = SpawnNextToOrDrop(comp.ReformPrototype, uid);
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// This transfers the mind to the new entity
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if (_mindSystem.TryGetMind(uid, out var mindId, out var mind))
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