adds clarification for why network configurator stores an entityUID

This commit is contained in:
vulppine
2022-09-01 21:36:54 -07:00
parent dffbe5b761
commit 363d51e407

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@@ -88,6 +88,15 @@ public sealed class NetworkConfiguratorSystem : EntitySystem
var address = device.Address;
if (string.IsNullOrEmpty(address))
{
// This primarily checks if the entity in question is pre-map init or not.
// This is because otherwise, anything that uses DeviceNetwork will not
// have an address populated, as all devices that use DeviceNetwork
// obtain their address on map init. If the entity is post-map init,
// and it still doesn't have an address, it will fail. Otherwise,
// it stores the entity's UID as a string for visual effect, that way
// a mapper can reference the devices they've gathered by UID, instead of
// by device network address. These entries, if the multitool is still in
// the map after it being saved, are cleared upon mapinit.
if (MetaData(targetUid.Value).EntityLifeStage == EntityLifeStage.MapInitialized)
{
_popupSystem.PopupCursor(Loc.GetString("network-configurator-device-failed", ("device", targetUid)),