Fix monkey kitchen spike dragdrop (#3450)

* Fix monkey kitchen spike dragdrop

I also aligned the behavior with tg (need combat mode on + mob alive).
It still needs to do damage over time and buckle the target but baby steps.

* Cleanup

* Fix kitchenspike layers

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-03-08 21:24:34 +11:00
committed by GitHub
parent 0a6a23b86f
commit 362c6de742
7 changed files with 72 additions and 55 deletions

View File

@@ -1,5 +1,6 @@
#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Client.State;
using Content.Client.Utility;
using Content.Shared.GameObjects.EntitySystemMessages;
@@ -313,22 +314,10 @@ namespace Content.Client.GameObjects.EntitySystems
// check if it's able to be dropped on by current dragged entity
var dropArgs = new DragDropEventArgs(_dragger, args.Coordinates, _dragDropHelper.Dragged, entity);
var valid = true;
var anyDragDrop = false;
var dragDropOn = new List<IDragDropOn>();
foreach (var comp in entity.GetAllComponents<IDragDropOn>())
{
anyDragDrop = true;
// TODO: Cache valid CanDragDrops
if (ValidDragDrop(dropArgs) != true) continue;
if (!comp.CanDragDropOn(dropArgs))
{
valid = false;
dragDropOn.Add(comp);
}
}
if (!valid || !anyDragDrop) continue;
if (!dropArgs.InRangeUnobstructed(ignoreInsideBlocker: true))
{
outOfRange = true;
@@ -345,12 +334,6 @@ namespace Content.Client.GameObjects.EntitySystems
draggable.Drop(dropArgs);
// Don't fail if it isn't handled as server may do something with it
foreach (var comp in dragDropOn)
{
if (!comp.DragDropOn(dropArgs)) continue;
}
_dragDropHelper.EndDrag();
return true;
}
@@ -394,21 +377,11 @@ namespace Content.Client.GameObjects.EntitySystems
!inRangeSprite.Visible ||
pvsEntity == _dragDropHelper.Dragged) continue;
var valid = (bool?) null;
// check if it's able to be dropped on by current dragged entity
var dropArgs = new DragDropEventArgs(_dragger!, pvsEntity.Transform.Coordinates, _dragDropHelper.Dragged, pvsEntity);
foreach (var comp in pvsEntity.GetAllComponents<IDragDropOn>())
{
valid = comp.CanDragDropOn(dropArgs);
if (valid.Value)
break;
}
// Can't do anything so no highlight
if (!valid.HasValue)
continue;
var valid = ValidDragDrop(dropArgs);
if (valid == null) continue;
// We'll do a final check given server-side does this before any dragdrop can take place.
if (valid.Value)
@@ -434,6 +407,43 @@ namespace Content.Client.GameObjects.EntitySystems
_highlightedSprites.Clear();
}
/// <summary>
/// Are these args valid for drag-drop?
/// </summary>
/// <param name="eventArgs"></param>
/// <returns>null if the target doesn't support IDragDropOn</returns>
private bool? ValidDragDrop(DragDropEventArgs eventArgs)
{
bool? valid = null;
foreach (var comp in eventArgs.Target.GetAllComponents<IDragDropOn>())
{
if (!comp.CanDragDropOn(eventArgs))
{
valid = false;
// dragDropOn.Add(comp);
continue;
}
valid = true;
break;
}
if (valid != true) return valid;
// Need at least one IDraggable to return true or else we can't do shit
valid = false;
foreach (var comp in eventArgs.User.GetAllComponents<IDraggable>())
{
if (!comp.CanDrop(eventArgs)) continue;
valid = true;
break;
}
return valid;
}
public override void Update(float frameTime)
{
base.Update(frameTime);

View File

@@ -172,7 +172,6 @@ namespace Content.Client
"Matchstick",
"Matchbox",
"BlockGameArcade",
"Butcherable",
"Rehydratable",
"Headset",
"ComputerBoard",

View File

@@ -168,11 +168,6 @@ namespace Content.Server.GameObjects.Components.Buckle
if (!to.TryGetComponent(out strap))
{
var message = Loc.GetString(Owner == user
? "You can't buckle yourself there!"
: "You can't buckle {0:them} there!", Owner);
Owner.PopupMessage(user, message);
return false;
}

View File

@@ -5,6 +5,7 @@ using Content.Server.GameObjects.EntitySystems.DoAfter;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Kitchen;
@@ -69,7 +70,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
return true;
}
private bool Spikeable(IEntity user, IEntity victim, [NotNullWhen(true)] out ButcherableComponent? butcherable)
private bool Spikeable(IEntity user, IEntity victim, [NotNullWhen(true)] out SharedButcherableComponent? butcherable)
{
butcherable = null;
@@ -93,7 +94,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
var victimUid = victim.Uid;
if (_beingButchered.Contains(victimUid)) return;
ButcherableComponent? butcherable;
SharedButcherableComponent? butcherable;
if (!Spikeable(user, victim, out butcherable)) return;
@@ -143,8 +144,11 @@ namespace Content.Server.GameObjects.Components.Kitchen
}
Owner.PopupMessageEveryone(Loc.GetString("{0:theName} has forced {1:theName} onto the spike, killing them instantly!", user, victim));
// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
victim.Delete();
return;
if (SpikeSound != null)
EntitySystem.Get<AudioSystem>().PlayFromEntity(SpikeSound, Owner);
}
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)

View File

@@ -1,17 +1,18 @@
#nullable enable
#nullable enable
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Kitchen
namespace Content.Shared.GameObjects.Components.Nutrition
{
/// <summary>
/// Indicates that the entity can be thrown on a kitchen spike for butchering.
/// </summary>
[RegisterComponent]
public class ButcherableComponent : Component
public class SharedButcherableComponent : Component, IDraggable
{
public override string Name => "Butcherable";
@@ -21,6 +22,10 @@ namespace Content.Server.GameObjects.Components.Kitchen
[ViewVariables]
[DataField("meat")]
private string? _meatPrototype;
public bool CanDrop(CanDropEventArgs args)
{
return true;
}
}
}

View File

@@ -1,4 +1,5 @@
#nullable enable
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces.GameObjects.Components;
@@ -12,22 +13,25 @@ namespace Content.Shared.Kitchen
{
public override string Name => "KitchenSpike";
[ViewVariables] [DataField("delay")] protected float SpikeDelay = 10;
[ViewVariables]
[DataField("delay")]
protected float SpikeDelay = 12.0f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
protected string? SpikeSound = "/Audio/Effects/Fluids/splat.ogg";
bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
{
if (!eventArgs.Dragged.TryGetComponent<IMobStateComponent>(out var state))
if (eventArgs.User == eventArgs.Dragged ||
!eventArgs.Dragged.TryGetComponent<IMobStateComponent>(out var state) ||
(eventArgs.User.TryGetComponent(out SharedCombatModeComponent? combatMode) && !combatMode.IsInCombatMode))
{
return false;
}
// TODO: Wouldn't we just need the CanMove check?
if (state.IsDead() || state.IsCritical() || state.IsIncapacitated() || !ActionBlockerSystem.CanMove(eventArgs.Dragged))
{
return true;
}
return false;
// TODO: Once we get silicons need to check organic
return !state.IsDead();
}
public abstract bool DragDropOn(DragDropEventArgs eventArgs);

View File

@@ -14,7 +14,7 @@
mask:
- Impassable
layer:
- Impassable
- MobImpassable
- type: Sprite
# temp to make clickmask work
sprite: Constructible/Misc/kitchen.rsi