Fix monkey kitchen spike dragdrop (#3450)
* Fix monkey kitchen spike dragdrop I also aligned the behavior with tg (need combat mode on + mob alive). It still needs to do damage over time and buckle the target but baby steps. * Cleanup * Fix kitchenspike layers Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,5 +1,6 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.State;
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using Content.Client.Utility;
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using Content.Shared.GameObjects.EntitySystemMessages;
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@@ -313,22 +314,10 @@ namespace Content.Client.GameObjects.EntitySystems
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// check if it's able to be dropped on by current dragged entity
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var dropArgs = new DragDropEventArgs(_dragger, args.Coordinates, _dragDropHelper.Dragged, entity);
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var valid = true;
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var anyDragDrop = false;
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var dragDropOn = new List<IDragDropOn>();
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foreach (var comp in entity.GetAllComponents<IDragDropOn>())
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{
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anyDragDrop = true;
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// TODO: Cache valid CanDragDrops
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if (ValidDragDrop(dropArgs) != true) continue;
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if (!comp.CanDragDropOn(dropArgs))
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{
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valid = false;
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dragDropOn.Add(comp);
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}
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}
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if (!valid || !anyDragDrop) continue;
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if (!dropArgs.InRangeUnobstructed(ignoreInsideBlocker: true))
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{
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outOfRange = true;
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@@ -345,12 +334,6 @@ namespace Content.Client.GameObjects.EntitySystems
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draggable.Drop(dropArgs);
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// Don't fail if it isn't handled as server may do something with it
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foreach (var comp in dragDropOn)
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{
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if (!comp.DragDropOn(dropArgs)) continue;
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}
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_dragDropHelper.EndDrag();
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return true;
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}
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@@ -394,21 +377,11 @@ namespace Content.Client.GameObjects.EntitySystems
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!inRangeSprite.Visible ||
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pvsEntity == _dragDropHelper.Dragged) continue;
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var valid = (bool?) null;
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// check if it's able to be dropped on by current dragged entity
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var dropArgs = new DragDropEventArgs(_dragger!, pvsEntity.Transform.Coordinates, _dragDropHelper.Dragged, pvsEntity);
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foreach (var comp in pvsEntity.GetAllComponents<IDragDropOn>())
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{
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valid = comp.CanDragDropOn(dropArgs);
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if (valid.Value)
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break;
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}
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// Can't do anything so no highlight
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if (!valid.HasValue)
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continue;
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var valid = ValidDragDrop(dropArgs);
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if (valid == null) continue;
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// We'll do a final check given server-side does this before any dragdrop can take place.
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if (valid.Value)
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@@ -434,6 +407,43 @@ namespace Content.Client.GameObjects.EntitySystems
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_highlightedSprites.Clear();
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}
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/// <summary>
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/// Are these args valid for drag-drop?
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/// </summary>
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/// <param name="eventArgs"></param>
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/// <returns>null if the target doesn't support IDragDropOn</returns>
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private bool? ValidDragDrop(DragDropEventArgs eventArgs)
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{
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bool? valid = null;
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foreach (var comp in eventArgs.Target.GetAllComponents<IDragDropOn>())
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{
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if (!comp.CanDragDropOn(eventArgs))
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{
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valid = false;
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// dragDropOn.Add(comp);
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continue;
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}
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valid = true;
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break;
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}
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if (valid != true) return valid;
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// Need at least one IDraggable to return true or else we can't do shit
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valid = false;
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foreach (var comp in eventArgs.User.GetAllComponents<IDraggable>())
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{
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if (!comp.CanDrop(eventArgs)) continue;
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valid = true;
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break;
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}
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return valid;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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