Fix & extend add reagent verb (#4954)
* AddReagentWindow * addReagent command * functional UI * fix networking * add comments & docstrings * Remove unecesary system * cleanup & close-eui * tweak default window size * fix EUI closing error * fix merge issues * fix merge
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using Content.Shared.Chemistry.Reagent;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Console;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Administration.UI.ManageSolutions
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{
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/// <summary>
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/// A debug window that allows you to add a reagent to a solution. Intended to be used with <see
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/// cref="EditSolutionsWindow"/>
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/// </summary>
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[GenerateTypedNameReferences]
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public sealed partial class AddReagentWindow : SS14Window
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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private readonly EntityUid _targetEntity;
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private string _targetSolution;
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private ReagentPrototype? _selectedReagent;
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// FloatSpinBox does not (yet?) play nice with xaml
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private FloatSpinBox _quantitySpin = new(1, 2) { Value = 10, HorizontalExpand = true};
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public AddReagentWindow(EntityUid targetEntity, string targetSolution)
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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Title = Loc.GetString("admin-add-reagent-window-title", ("solution", targetSolution));
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_targetEntity = targetEntity;
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_targetSolution = targetSolution;
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QuantityBox.AddChild(_quantitySpin);
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ReagentList.OnItemSelected += ReagentListSelected;
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ReagentList.OnItemDeselected += ReagentListDeselected;
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SearchBar.OnTextChanged += (_) => UpdateReagentPrototypes(SearchBar.Text);
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_quantitySpin.OnValueChanged += (_) => UpdateAddButton();
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AddButton.OnPressed += AddReagent;
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UpdateReagentPrototypes();
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UpdateAddButton();
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}
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/// <summary>
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/// Execute a console command that asks the server to add the selected reagent.
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/// </summary>
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private void AddReagent(BaseButton.ButtonEventArgs obj)
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{
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if (_selectedReagent == null)
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return;
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var quantity = _quantitySpin.Value.ToString("F2");
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var command = $"addreagent {_targetEntity} {_targetSolution} {_selectedReagent.ID} {quantity}";
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_consoleHost.ExecuteCommand(command);
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}
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private void ReagentListSelected(ItemList.ItemListSelectedEventArgs obj)
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{
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_selectedReagent = (ReagentPrototype) obj.ItemList[obj.ItemIndex].Metadata!;
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UpdateAddButton();
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}
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private void ReagentListDeselected(ItemList.ItemListDeselectedEventArgs obj)
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{
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_selectedReagent = null;
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UpdateAddButton();
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}
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public void UpdateSolution(string? selectedSolution)
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{
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if (selectedSolution == null)
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{
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Close();
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Dispose();
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return;
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}
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_targetSolution = selectedSolution;
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Title = Loc.GetString("admin-add-reagent-window-title", ("solution", _targetSolution));
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UpdateAddButton();
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}
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/// <summary>
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/// Set the Text and enabled/disabled status of the button that actually adds the reagent.
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/// </summary>
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private void UpdateAddButton()
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{
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AddButton.Disabled = true;
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if (_selectedReagent == null)
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{
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AddButton.Text = Loc.GetString("admin-add-reagent-window-add-invalid-reagent");
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return;
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}
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AddButton.Text = Loc.GetString("admin-add-reagent-window-add",
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("quantity", _quantitySpin.Value.ToString("F2")),
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("reagent", _selectedReagent.ID));
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AddButton.Disabled = false;
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}
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/// <summary>
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/// Get a list of all reagent prototypes and show them in an item list.
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/// </summary>
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private void UpdateReagentPrototypes(string? filter = null)
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{
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ReagentList.Clear();
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foreach (var reagent in _prototypeManager.EnumeratePrototypes<ReagentPrototype>())
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{
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if (!string.IsNullOrEmpty(filter) &&
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!reagent.ID.ToLowerInvariant().Contains(filter.Trim().ToLowerInvariant()))
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{
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continue;
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}
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ItemList.Item regentItem = new(ReagentList)
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{
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Metadata = reagent,
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Text = reagent.ID
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};
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ReagentList.Add(regentItem);
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}
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}
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}
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}
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