Fix edgespreaderprototype linter (#15265)
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@@ -1,4 +1,4 @@
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using Content.Shared.Kudzu;
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using Content.Shared.Spreader;
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using Robust.Client.GameObjects;
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namespace Content.Client.Kudzu;
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@@ -1,4 +1,4 @@
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using Content.Shared.Kudzu;
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using Content.Shared.Spreader;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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@@ -3,6 +3,7 @@ using Content.Server.Atmos.EntitySystems;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Shared.Atmos;
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using Content.Shared.Spreader;
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using Robust.Shared.Collections;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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@@ -1,9 +1,9 @@
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using Robust.Shared.Prototypes;
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namespace Content.Server.Spreader;
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namespace Content.Shared.Spreader;
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/// <summary>
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/// Adds this node group to <see cref="SpreaderSystem"/> for tick updates.
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/// Adds this node group to <see cref="Content.Server.Spreader.SpreaderSystem"/> for tick updates.
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/// </summary>
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[Prototype("edgeSpreader")]
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public sealed class EdgeSpreaderPrototype : IPrototype
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@@ -1,9 +1,9 @@
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using Robust.Shared.Serialization;
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namespace Content.Shared.Kudzu;
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namespace Content.Shared.Spreader;
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[Serializable, NetSerializable]
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public enum KudzuVisuals
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public enum KudzuVisuals : byte
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{
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GrowthLevel,
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Variant
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