Fix edgespreaderprototype linter (#15265)

This commit is contained in:
metalgearsloth
2023-04-10 17:54:50 +10:00
committed by GitHub
parent 9cbd7a5e85
commit 360f16fee5
5 changed files with 7 additions and 6 deletions

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@@ -1,4 +1,4 @@
using Content.Shared.Kudzu;
using Content.Shared.Spreader;
using Robust.Client.GameObjects;
namespace Content.Client.Kudzu;

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@@ -1,4 +1,4 @@
using Content.Shared.Kudzu;
using Content.Shared.Spreader;
using Robust.Shared.Random;
using Robust.Shared.Timing;

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@@ -3,6 +3,7 @@ using Content.Server.Atmos.EntitySystems;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.NodeGroups;
using Content.Shared.Atmos;
using Content.Shared.Spreader;
using Robust.Shared.Collections;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;

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@@ -1,9 +1,9 @@
using Robust.Shared.Prototypes;
namespace Content.Server.Spreader;
namespace Content.Shared.Spreader;
/// <summary>
/// Adds this node group to <see cref="SpreaderSystem"/> for tick updates.
/// Adds this node group to <see cref="Content.Server.Spreader.SpreaderSystem"/> for tick updates.
/// </summary>
[Prototype("edgeSpreader")]
public sealed class EdgeSpreaderPrototype : IPrototype

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@@ -1,9 +1,9 @@
using Robust.Shared.Serialization;
namespace Content.Shared.Kudzu;
namespace Content.Shared.Spreader;
[Serializable, NetSerializable]
public enum KudzuVisuals
public enum KudzuVisuals : byte
{
GrowthLevel,
Variant