Engineer's helmet (#188)

* refacting some sprite things

* fix sprites

* Netcode for sending a new icon state to the ClientComponent

* Fixed broken torches.

* Fix dirty calls.

* ClothingComponentState now also includes EquippedPrefix

* Inherritance ClothingComponent : ItemComponent

* Added parameter to ItemComponentState constructor.

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit 82c7e98ff3853b64698d5e80a45cd7a3758618e0.

Undo weird commit to toolbox?
This commit is contained in:
PrPleGoo
2019-04-08 12:18:27 +02:00
committed by Pieter-Jan Briers
parent 50433c7ab6
commit 35f3cbe3f9
22 changed files with 248 additions and 21 deletions

View File

@@ -3,13 +3,32 @@ using SS14.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.GameObjects;
using System;
using Content.Shared.GameObjects.Components.Items;
namespace Content.Server.GameObjects
{
public class ItemComponent : StoreableComponent, IAttackHand
{
public override string Name => "Item";
public override uint? NetID => ContentNetIDs.ITEM;
public override Type StateType => typeof(ItemComponentState);
private string _equippedPrefix;
public string EquippedPrefix
{
get
{
return _equippedPrefix;
}
set
{
Dirty();
_equippedPrefix = value;
}
}
public void RemovedFromSlot()
{
@@ -63,5 +82,10 @@ namespace Content.Server.GameObjects
}
}
}
public override ComponentState GetComponentState()
{
return new ItemComponentState(EquippedPrefix);
}
}
}