Engineer's helmet (#188)
* refacting some sprite things * fix sprites * Netcode for sending a new icon state to the ClientComponent * Fixed broken torches. * Fix dirty calls. * ClothingComponentState now also includes EquippedPrefix * Inherritance ClothingComponent : ItemComponent * Added parameter to ItemComponentState constructor. * Update RobustToolbox * Revert "Update RobustToolbox" This reverts commit 82c7e98ff3853b64698d5e80a45cd7a3758618e0. Undo weird commit to toolbox?
This commit is contained in:
committed by
Pieter-Jan Briers
parent
50433c7ab6
commit
35f3cbe3f9
@@ -1,4 +1,5 @@
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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using SS14.Client.Graphics;
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using SS14.Client.Interfaces.ResourceManagement;
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using SS14.Client.ResourceManagement;
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@@ -8,12 +9,15 @@ using SS14.Shared.IoC;
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using SS14.Shared.Serialization;
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using SS14.Shared.Utility;
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using SS14.Shared.ViewVariables;
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using System;
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namespace Content.Client.GameObjects
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{
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public class ItemComponent : Component
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{
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public override string Name => "Item";
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public override uint? NetID => ContentNetIDs.ITEM;
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public override Type StateType => typeof(ItemComponentState);
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[ViewVariables] protected ResourcePath RsiPath;
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@@ -56,5 +60,11 @@ namespace Content.Client.GameObjects
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var resourceCache = IoCManager.Resolve<IResourceCache>();
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return resourceCache.GetResource<RSIResource>(SharedSpriteComponent.TextureRoot / RsiPath).RSI;
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}
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public override void HandleComponentState(ComponentState state)
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{
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var itemComponentState = (ItemComponentState)state;
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EquippedPrefix = itemComponentState.EquippedPrefix;
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}
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}
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}
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