Comms console now restarts the round correctly.
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@@ -1,9 +1,11 @@
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using System;
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using System.Threading;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.GameObjects.EntitySystems
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@@ -12,6 +14,9 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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public const float RestartRoundTime = 20f;
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private CancellationTokenSource _roundEndCancellationTokenSource = new CancellationTokenSource();
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public bool IsRoundEndCountdownStarted { get; private set; }
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@@ -58,6 +63,10 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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OnRoundEndCountdownFinished?.Invoke();
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_gameTicker.EndRound();
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Restarting the round in {0} seconds...", RestartRoundTime));
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Timer.Spawn(TimeSpan.FromSeconds(RestartRoundTime), () => _gameTicker.RestartRound(), CancellationToken.None);
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}
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}
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}
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