Add ahelp typing indicator for admins (#19060)

* Add ahelp typing indicator for admins

* Lower typing updates throttle from 3 seconds to 1

* Add stopping typing when sending a message

* Lower typing indicator timeout from 15 to 10 seconds
This commit is contained in:
DrSmugleaf
2023-08-13 16:03:17 -07:00
committed by GitHub
parent c7bff10300
commit 35d7656784
7 changed files with 168 additions and 0 deletions

View File

@@ -2,6 +2,7 @@ using Content.Shared.Administration;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.Administration.UI.Bwoink
@@ -13,6 +14,8 @@ namespace Content.Client.Administration.UI.Bwoink
public int Unread { get; private set; } = 0;
public DateTime LastMessage { get; private set; } = DateTime.MinValue;
private List<string> PeopleTyping { get; set; } = new();
public event Action<string>? InputTextChanged;
public BwoinkPanel(Action<string> messageSender)
{
@@ -32,6 +35,8 @@ namespace Content.Client.Administration.UI.Bwoink
Unread = 0;
};
SenderLineEdit.OnTextEntered += Input_OnTextEntered;
SenderLineEdit.OnTextChanged += Input_OnTextChanged;
UpdateTypingIndicator();
}
private void Input_OnTextEntered(LineEdit.LineEditEventArgs args)
@@ -43,6 +48,11 @@ namespace Content.Client.Administration.UI.Bwoink
SenderLineEdit.Clear();
}
private void Input_OnTextChanged(LineEdit.LineEditEventArgs args)
{
InputTextChanged?.Invoke(args.Text);
}
public void ReceiveLine(SharedBwoinkSystem.BwoinkTextMessage message)
{
if (!Visible)
@@ -53,5 +63,54 @@ namespace Content.Client.Administration.UI.Bwoink
TextOutput.AddMessage(formatted);
LastMessage = message.SentAt;
}
private void UpdateTypingIndicator()
{
var msg = new FormattedMessage();
msg.PushColor(Color.LightGray);
var text = PeopleTyping.Count == 0
? string.Empty
: Loc.GetString("bwoink-system-typing-indicator",
("players", string.Join(", ", PeopleTyping)),
("count", PeopleTyping.Count));
msg.AddText(text);
msg.Pop();
TypingIndicator.SetMessage(msg);
}
public void UpdatePlayerTyping(string name, bool typing)
{
if (typing)
{
if (PeopleTyping.Contains(name))
return;
PeopleTyping.Add(name);
Timer.Spawn(TimeSpan.FromSeconds(10), () =>
{
if (Disposed)
return;
PeopleTyping.Remove(name);
UpdateTypingIndicator();
});
}
else
{
PeopleTyping.Remove(name);
}
UpdateTypingIndicator();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
InputTextChanged = null;
}
}
}