feat: SimpleRadial menu support for sprite-view and more extensibility (#39223)
This commit is contained in:
@@ -229,10 +229,10 @@ public class RadialMenu : BaseWindow
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/// from interactions.
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/// </summary>
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[Virtual]
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public class RadialMenuTextureButtonBase : TextureButton
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public abstract class RadialMenuButtonBase : BaseButton
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{
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/// <inheritdoc />
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protected RadialMenuTextureButtonBase()
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protected RadialMenuButtonBase()
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{
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EnableAllKeybinds = true;
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}
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@@ -242,7 +242,9 @@ public class RadialMenuTextureButtonBase : TextureButton
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{
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if (args.Function == EngineKeyFunctions.UIClick
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|| args.Function == ContentKeyFunctions.AltActivateItemInWorld)
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{
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base.KeyBindUp(args);
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}
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}
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}
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@@ -253,8 +255,14 @@ public class RadialMenuTextureButtonBase : TextureButton
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/// works only if control have parent, and ActiveContainer property is set.
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/// Also considers all space outside of radial menu buttons as itself for clicking.
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/// </summary>
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public sealed class RadialMenuContextualCentralTextureButton : RadialMenuTextureButtonBase
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public sealed class RadialMenuContextualCentralTextureButton : TextureButton
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{
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/// <inheritdoc />
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public RadialMenuContextualCentralTextureButton()
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{
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EnableAllKeybinds = true;
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}
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public float InnerRadius { get; set; }
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public Vector2? ParentCenter { get; set; }
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@@ -271,15 +279,25 @@ public sealed class RadialMenuContextualCentralTextureButton : RadialMenuTexture
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var innerRadiusSquared = InnerRadius * InnerRadius;
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// comparing to squared values is faster then making sqrt
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// comparing to squared values is faster, then making sqrt
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return distSquared < innerRadiusSquared;
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}
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/// <inheritdoc />
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protected override void KeyBindUp(GUIBoundKeyEventArgs args)
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{
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if (args.Function == EngineKeyFunctions.UIClick
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|| args.Function == ContentKeyFunctions.AltActivateItemInWorld)
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{
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base.KeyBindUp(args);
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}
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}
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}
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/// <summary>
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/// Menu button for outer area of radial menu (covers everything 'outside').
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/// </summary>
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public sealed class RadialMenuOuterAreaButton : RadialMenuTextureButtonBase
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public sealed class RadialMenuOuterAreaButton : RadialMenuButtonBase
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{
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public float OuterRadius { get; set; }
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@@ -303,7 +321,7 @@ public sealed class RadialMenuOuterAreaButton : RadialMenuTextureButtonBase
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}
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[Virtual]
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public class RadialMenuTextureButton : RadialMenuTextureButtonBase
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public class RadialMenuButton : RadialMenuButtonBase
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{
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/// <summary>
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/// Upon clicking this button the radial menu will be moved to the layer of this control.
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@@ -319,9 +337,8 @@ public class RadialMenuTextureButton : RadialMenuTextureButtonBase
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/// <summary>
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/// A simple texture button that can move the user to a different layer within a radial menu
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/// </summary>
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public RadialMenuTextureButton()
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public RadialMenuButton()
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{
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EnableAllKeybinds = true;
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OnButtonUp += OnClicked;
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}
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@@ -391,7 +408,7 @@ public interface IRadialMenuItemWithSector
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}
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[Virtual]
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public class RadialMenuTextureButtonWithSector : RadialMenuTextureButton, IRadialMenuItemWithSector
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public class RadialMenuButtonWithSector : RadialMenuButton, IRadialMenuItemWithSector
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{
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private Vector2[]? _sectorPointsForDrawing;
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@@ -500,7 +517,7 @@ public class RadialMenuTextureButtonWithSector : RadialMenuTextureButton, IRadia
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/// <summary>
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/// A simple texture button that can move the user to a different layer within a radial menu
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/// </summary>
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public RadialMenuTextureButtonWithSector()
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public RadialMenuButtonWithSector()
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{
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}
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@@ -7,6 +7,8 @@ using Robust.Client.GameObjects;
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using Robust.Shared.Timing;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.Input;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Prototypes;
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namespace Content.Client.UserInterface.Controls;
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@@ -30,7 +32,7 @@ public sealed partial class SimpleRadialMenu : RadialMenu
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_attachMenuToEntity = owner;
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}
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public void SetButtons(IEnumerable<RadialMenuOption> models, SimpleRadialMenuSettings? settings = null)
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public void SetButtons(IEnumerable<RadialMenuOptionBase> models, SimpleRadialMenuSettings? settings = null)
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{
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ClearExistingChildrenRadialButtons();
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@@ -45,7 +47,7 @@ public sealed partial class SimpleRadialMenu : RadialMenu
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}
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private void Fill(
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IEnumerable<RadialMenuOption> models,
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IEnumerable<RadialMenuOptionBase> models,
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SpriteSystem sprites,
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ICollection<Control> rootControlChildren,
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SimpleRadialMenuSettings settings
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@@ -77,7 +79,7 @@ public sealed partial class SimpleRadialMenu : RadialMenu
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}
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}
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private RadialMenuTextureButton RecursiveContainerExtraction(
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private RadialMenuButton RecursiveContainerExtraction(
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SpriteSystem sprites,
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ICollection<Control> rootControlChildren,
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RadialMenuNestedLayerOption model,
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@@ -112,8 +114,8 @@ public sealed partial class SimpleRadialMenu : RadialMenu
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return thisLayerLinkButton;
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}
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private RadialMenuTextureButton ConvertToButton(
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RadialMenuOption model,
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private RadialMenuButton ConvertToButton(
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RadialMenuOptionBase model,
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SpriteSystem sprites,
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SimpleRadialMenuSettings settings,
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bool haveNested
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@@ -121,29 +123,26 @@ public sealed partial class SimpleRadialMenu : RadialMenu
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{
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var button = settings.UseSectors
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? ConvertToButtonWithSector(model, settings)
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: new RadialMenuTextureButton();
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: new RadialMenuButton();
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button.SetSize = new Vector2(64f, 64f);
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button.ToolTip = model.ToolTip;
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if (model.Sprite != null)
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var imageControl = model.IconSpecifier switch
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{
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var scale = Vector2.One;
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RadialMenuTextureIconSpecifier textureSpecifier => CreateTexture(textureSpecifier.Sprite, sprites),
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RadialMenuEntityIconSpecifier entitySpecifier => CreateSpriteView(entitySpecifier.Entity),
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RadialMenuEntityPrototypeIconSpecifier entProtoSpecifier => CreateEntityPrototypeView(entProtoSpecifier.ProtoId),
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_ => null
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};
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var texture = sprites.Frame0(model.Sprite);
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if (texture.Width <= 32)
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{
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scale *= 2;
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}
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if(imageControl != null)
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button.AddChild(imageControl);
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button.TextureNormal = texture;
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button.Scale = scale;
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}
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if (model is RadialMenuActionOption actionOption)
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if (model is RadialMenuActionOptionBase actionOption)
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{
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button.OnPressed += _ =>
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{
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actionOption.OnPressed?.Invoke();
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if(!haveNested)
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if (!haveNested)
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Close();
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};
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}
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@@ -151,9 +150,53 @@ public sealed partial class SimpleRadialMenu : RadialMenu
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return button;
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}
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private static RadialMenuTextureButtonWithSector ConvertToButtonWithSector(RadialMenuOption model, SimpleRadialMenuSettings settings)
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private Control CreateEntityPrototypeView(EntProtoId protoId)
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{
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var button = new RadialMenuTextureButtonWithSector
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var entProtoView = new EntityPrototypeView
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{
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SetSize = new Vector2(48, 48),
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VerticalAlignment = VAlignment.Center,
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HorizontalAlignment = HAlignment.Center,
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Stretch = SpriteView.StretchMode.Fill,
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};
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entProtoView.SetPrototype(protoId);
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return entProtoView;
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}
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private static Control CreateSpriteView(EntityUid entityForSpriteView)
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{
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var entView = new SpriteView
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{
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SetSize = new Vector2(48, 48),
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VerticalAlignment = VAlignment.Center,
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HorizontalAlignment = HAlignment.Center,
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Stretch = SpriteView.StretchMode.Fill,
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};
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entView.SetEntity(entityForSpriteView);
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return entView;
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}
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private static Control CreateTexture(SpriteSpecifier spriteSpecifier, SpriteSystem sprites)
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{
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var scale = Vector2.One;
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var texture = sprites.Frame0(spriteSpecifier);
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if (texture.Width <= 32)
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{
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scale *= 2;
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}
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var imageControl = new TextureRect()
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{
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Texture = texture,
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TextureScale = scale
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};
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return imageControl;
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}
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private static RadialMenuButtonWithSector ConvertToButtonWithSector(RadialMenuOptionBase model, SimpleRadialMenuSettings settings)
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{
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var button = new RadialMenuButtonWithSector
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{
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DrawBorder = settings.DisplayBorders,
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DrawBackground = !settings.NoBackground
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@@ -228,32 +271,99 @@ public sealed partial class SimpleRadialMenu : RadialMenu
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}
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public abstract class RadialMenuOption
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/// <summary>
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/// Abstract representation of a way to specify icon in radial menu.
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/// </summary>
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public abstract record RadialMenuIconSpecifier
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{
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public string? ToolTip { get; init; }
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/// <summary> Use entity prototype viewer. </summary>
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public static RadialMenuIconSpecifier? With(EntProtoId? protoId)
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{
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if (protoId is null)
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return null;
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public SpriteSpecifier? Sprite { get; init; }
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public Color? BackgroundColor { get; set; }
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public Color? HoverBackgroundColor { get; set; }
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return new RadialMenuEntityPrototypeIconSpecifier(protoId.Value);
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}
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/// <summary> Use simple texture icon. </summary>
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public static RadialMenuIconSpecifier? With(SpriteSpecifier? sprite)
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{
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if (sprite == null)
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return null;
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return new RadialMenuTextureIconSpecifier(sprite);
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}
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/// <summary> Use entity sprite viewer. </summary>
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public static RadialMenuIconSpecifier? With(EntityUid? entity)
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{
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if (entity == null)
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return null;
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return new RadialMenuEntityIconSpecifier(entity.Value);
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}
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}
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public abstract class RadialMenuActionOption(Action onPressed) : RadialMenuOption
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/// <summary> Marker that <see cref="SpriteView"/> should be used to display radial menu icon. </summary>
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public sealed record RadialMenuEntityIconSpecifier(EntityUid Entity) : RadialMenuIconSpecifier;
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/// <summary> Marker that <see cref="TextureRect"/> should be used to display radial menu icon. </summary>
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public sealed record RadialMenuTextureIconSpecifier(SpriteSpecifier Sprite) : RadialMenuIconSpecifier;
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/// <summary> Marker that <see cref="EntityPrototypeView"/> should be used to display radial menu icon. </summary>
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public sealed record RadialMenuEntityPrototypeIconSpecifier(EntProtoId ProtoId) : RadialMenuIconSpecifier;
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/// <summary> Container for common options for radial menu button. </summary>
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public abstract class RadialMenuOptionBase
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{
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/// <summary> Tooltip to be displayed when button is hovered. </summary>
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public string? ToolTip { get; init; }
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/// <summary>
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/// Color for button background.
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/// Is used only with sector radial (<see cref="SimpleRadialMenuSettings.UseSectors"/>).
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/// </summary>
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public Color? BackgroundColor { get; set; }
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/// <summary>
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/// Color for button background when it is hovered.
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/// Is used only with sector radial (<see cref="SimpleRadialMenuSettings.UseSectors"/>).
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/// </summary>
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public Color? HoverBackgroundColor { get; set; }
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/// <summary>
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/// Specifier that describes icon to be used for radial menu button.
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/// </summary>
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public RadialMenuIconSpecifier? IconSpecifier { get; set; }
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}
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/// <summary> Base type for model of radial menu button with some action on button pressed. </summary>
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/// <param name="onPressed"></param>
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public abstract class RadialMenuActionOptionBase(Action onPressed) : RadialMenuOptionBase
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{
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/// <summary> Action to be executed on button press. </summary>
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public Action OnPressed { get; } = onPressed;
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}
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public sealed class RadialMenuActionOption<T>(Action<T> onPressed, T data)
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: RadialMenuActionOption(onPressed: () => onPressed(data));
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/// <summary> Strong-typed model for radial menu button with action, stores provided data to be used upon button press. </summary>
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public sealed class RadialMenuActionOption<T>(Action<T> onPressed, T data) : RadialMenuActionOptionBase(onPressed: () => onPressed(data));
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public sealed class RadialMenuNestedLayerOption(IReadOnlyCollection<RadialMenuOption> nested, float containerRadius = 100)
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: RadialMenuOption
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/// <summary>
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/// Model for radial menu button that represents reference for next layer of radial buttons.
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/// </summary>
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/// <param name="nested">List of button models for next layer of menu.</param>
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/// <param name="containerRadius">Radius for radial menu buttons of next layer.</param>
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public sealed class RadialMenuNestedLayerOption(IReadOnlyCollection<RadialMenuOptionBase> nested, float containerRadius = 100) : RadialMenuOptionBase
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{
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/// <summary> Radius for radial menu buttons of next layer. </summary>
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public float? ContainerRadius { get; } = containerRadius;
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public IReadOnlyCollection<RadialMenuOption> Nested { get; } = nested;
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/// <summary> List of button models for next layer of menu. </summary>
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public IReadOnlyCollection<RadialMenuOptionBase> Nested { get; } = nested;
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}
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/// <summary>
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/// Additional settings for radial menu render.
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/// </summary>
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public sealed class SimpleRadialMenuSettings
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{
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/// <summary>
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@@ -132,12 +132,12 @@ public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayS
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_menu = null;
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}
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private IEnumerable<RadialMenuOption> ConvertToButtons(IEnumerable<EmotePrototype> emotePrototypes)
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private IEnumerable<RadialMenuOptionBase> ConvertToButtons(IEnumerable<EmotePrototype> emotePrototypes)
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{
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var whitelistSystem = EntitySystemManager.GetEntitySystem<EntityWhitelistSystem>();
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var player = _playerManager.LocalSession?.AttachedEntity;
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Dictionary<EmoteCategory, List<RadialMenuOption>> emotesByCategory = new();
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Dictionary<EmoteCategory, List<RadialMenuOptionBase>> emotesByCategory = new();
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foreach (var emote in emotePrototypes)
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{
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if(emote.Category == EmoteCategory.Invalid)
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@@ -157,19 +157,19 @@ public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayS
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if (!emotesByCategory.TryGetValue(emote.Category, out var list))
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{
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list = new List<RadialMenuOption>();
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list = new List<RadialMenuOptionBase>();
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emotesByCategory.Add(emote.Category, list);
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}
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var actionOption = new RadialMenuActionOption<EmotePrototype>(HandleRadialButtonClick, emote)
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{
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Sprite = emote.Icon,
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IconSpecifier = RadialMenuIconSpecifier.With(emote.Icon),
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ToolTip = Loc.GetString(emote.Name)
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};
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list.Add(actionOption);
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}
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var models = new RadialMenuOption[emotesByCategory.Count];
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var models = new RadialMenuOptionBase[emotesByCategory.Count];
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var i = 0;
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foreach (var (key, list) in emotesByCategory)
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{
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@@ -177,7 +177,7 @@ public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayS
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models[i] = new RadialMenuNestedLayerOption(list)
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{
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Sprite = tuple.Sprite,
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IconSpecifier = RadialMenuIconSpecifier.With(tuple.Sprite),
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ToolTip = Loc.GetString(tuple.Tooltip)
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};
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i++;
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Block a user