Fix Plant Mutations (#40870)
Whoops x2 Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -14,7 +14,7 @@ public sealed partial class PlantAdjustHealthEntityEffectSystem : EntityEffectSy
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if (entity.Comp.Seed == null || entity.Comp.Dead)
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if (entity.Comp.Seed == null || entity.Comp.Dead)
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return;
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return;
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entity.Comp.MutationLevel += args.Effect.Amount * entity.Comp.MutationMod;
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entity.Comp.Health += args.Effect.Amount;
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_plantHolder.CheckHealth(entity, entity.Comp);
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_plantHolder.CheckHealth(entity, entity.Comp);
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}
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}
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}
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}
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@@ -14,7 +14,7 @@ public sealed partial class PlantAdjustMutationLevelEntityEffectSystem : EntityE
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if (entity.Comp.Seed == null || entity.Comp.Dead)
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if (entity.Comp.Seed == null || entity.Comp.Dead)
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return;
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return;
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entity.Comp.Health += args.Effect.Amount;
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entity.Comp.MutationLevel += args.Effect.Amount * entity.Comp.MutationMod;
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_plantHolder.CheckHealth(entity, entity.Comp);
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_plantHolder.CheckHealth(entity, entity.Comp);
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}
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}
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}
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}
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