Add some tests and fix some miscellaneous bugs (#22836)
* Add some tests and fix some bugs * Add more helper methods * remove submodule * fix merge * also fix DirtyAll() * poke
This commit is contained in:
@@ -145,7 +145,7 @@ public sealed class ThrowingSystem : EntitySystem
|
||||
var impulseVector = direction.Normalized() * strength * physics.Mass;
|
||||
_physics.ApplyLinearImpulse(uid, impulseVector, body: physics);
|
||||
|
||||
if (comp.LandTime <= TimeSpan.Zero)
|
||||
if (comp.LandTime == null || comp.LandTime <= TimeSpan.Zero)
|
||||
{
|
||||
_thrownSystem.LandComponent(uid, comp, physics, playSound);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user