Add some tests and fix some miscellaneous bugs (#22836)
* Add some tests and fix some bugs * Add more helper methods * remove submodule * fix merge * also fix DirtyAll() * poke
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@@ -38,7 +38,8 @@ public sealed class DamageOnHighSpeedImpactSystem : EntitySystem
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if (speed < component.MinimumSpeed)
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return;
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if ((_gameTiming.CurTime - component.LastHit).TotalSeconds < component.DamageCooldown)
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if (component.LastHit != null
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&& (_gameTiming.CurTime - component.LastHit.Value).TotalSeconds < component.DamageCooldown)
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return;
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component.LastHit = _gameTiming.CurTime;
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