Add some tests and fix some miscellaneous bugs (#22836)
* Add some tests and fix some bugs * Add more helper methods * remove submodule * fix merge * also fix DirtyAll() * poke
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51
Content.IntegrationTests/Tests/Networking/PvsCommandTest.cs
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51
Content.IntegrationTests/Tests/Networking/PvsCommandTest.cs
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests.Networking;
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[TestFixture]
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public sealed class PvsCommandTest
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{
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public static EntProtoId TestEnt = "MobHuman";
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[Test]
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public async Task TestPvsCommands()
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{
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await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true, DummyTicker = false});
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var (server, client) = pair;
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await pair.RunTicksSync(5);
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// Spawn a complex entity.
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EntityUid entity = default;
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await server.WaitPost(() => entity = server.EntMan.Spawn(TestEnt));
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await pair.RunTicksSync(5);
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// Check that the client has a variety pf entities.
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Assert.That(client.EntMan.EntityCount, Is.GreaterThan(0));
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Assert.That(client.EntMan.Count<MapComponent>, Is.GreaterThan(0));
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Assert.That(client.EntMan.Count<MapGridComponent>, Is.GreaterThan(0));
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var meta = client.MetaData(pair.ToClientUid(entity));
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var lastApplied = meta.LastStateApplied;
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// Dirty all entities
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await server.ExecuteCommand("dirty");
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await pair.RunTicksSync(5);
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Assert.That(meta.LastStateApplied, Is.GreaterThan(lastApplied));
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await pair.RunTicksSync(5);
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// Do a client-side full state reset
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await client.ExecuteCommand("resetallents");
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await pair.RunTicksSync(5);
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// Request a full server state.
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lastApplied = meta.LastStateApplied;
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await client.ExecuteCommand("fullstatereset");
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await pair.RunTicksSync(10);
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Assert.That(meta.LastStateApplied, Is.GreaterThan(lastApplied));
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await server.WaitPost(() => server.EntMan.DeleteEntity(entity));
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await pair.CleanReturnAsync();
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}
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}
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