Minor UI refactor (#11212)
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
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{
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[GenerateTypedNameReferences]
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public sealed partial class MakeGhostRoleWindow : DefaultWindow
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{
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public delegate void MakeRole(EntityUid uid, string name, string description, string rules, bool makeSentient);
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public MakeGhostRoleWindow()
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{
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RobustXamlLoader.Load(this);
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MakeSentientLabel.MinSize = (150, 0);
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RoleEntityLabel.MinSize = (150, 0);
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RoleNameLabel.MinSize = (150, 0);
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RoleName.MinSize = (300, 0);
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RoleDescriptionLabel.MinSize = (150, 0);
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RoleDescription.MinSize = (300, 0);
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RoleRulesLabel.MinSize = (150, 0);
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RoleRules.MinSize = (300, 0);
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MakeButton.OnPressed += OnPressed;
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}
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private EntityUid? EntityUid { get; set; }
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public event MakeRole? OnMake;
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public void SetEntity(EntityUid uid)
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{
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EntityUid = uid;
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var entManager = IoCManager.Resolve<IEntityManager>();
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RoleName.Text = entManager.GetComponent<MetaDataComponent>(uid).EntityName;
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RoleEntity.Text = $"{uid}";
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}
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private void OnPressed(ButtonEventArgs args)
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{
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if (EntityUid == null)
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{
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return;
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}
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OnMake?.Invoke(EntityUid.Value, RoleName.Text, RoleDescription.Text, RoleRules.Text, MakeSentientCheckbox.Pressed);
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}
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}
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}
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